JAGOD-xxxvid

South Korea
On FACEIT since 2024 561 matches tracked 215 matches in 30 days
ELO ▼ 200
2,573
30-day peak: 2,773
Rank SEA ▼ 195 places
#874
South Korea #42 in South Korea
30 days · prev. #679 · best #387
Last updated:
Next update possible in 4m 26s

How does JAGOD-xxxvid play?

Rating 1.21 K/R 0.88 ADR 93.9 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 150 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (466 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 84%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 89%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.5 from the last 150
Knife kills 4 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 94%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 149x 4K, 18 aces in 466 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 93.8, ELO at 2,573
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months unchanged at 0.88. Well above the average (0.75).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
39 matches · 51% win rate
On Mirage −5 ELO
45 matches · 36% win rate
On Tuesdays −51 ELO, win rate 35%

JAGOD-xxxvid loses the most ELO on Dust 2: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.65 · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
36% better than 5%
0.85 better than 87%
93.1 better than 91%
1.16 better than 82%
54% of 267 duels better than 63%
48% of 21 situations better than 78%
Dust 239
51% better than 44%
0.93 better than 97%
96.5 better than 95%
1.30 better than 96%
57% of 227 duels better than 77%
67% of 18 situations better than 97%
Ancient27
44% better than 20%
0.89 better than 93%
92.7 better than 89%
1.18 better than 85%
67% of 108 duels better than 99%
40% of 15 situations better than 55%
Anubis19
63% better than 79%
0.93 better than 98%
98.2 better than 98%
1.25 better than 94%
57% of 101 duels better than 77%
33% of 12 situations better than 39%
Cache9
67% -
0.90 -
92.9 -
1.28-
57% of 49 duels -
75% of 4 situations -
Inferno5
60% -
0.87 -
94.4 -
1.23-
67% of 18 duels -
100% of 1 situations -
Nuke5
40% -
0.73 -
78.7 -
1.01-
38% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JAGOD-xxxvid plays

Across 561 matches JAGOD-xxxvid averages K/R 0.88, ADR 93.9 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 93.9, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 19.2 kills per match with 59% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 85 of 150 matches the rating was 1.10 or higher (57%), in 34 it was below 0.90. In 466 matches with detailed stats: 149 4Ks and 18 aces. Best month by rating: October 2026 at 1.24. JAGOD-xxxvid loses the most ELO on Dust 2 (−25 ELO, win rate 51%). Things go best on Ancient (+13 ELO, win rate 44%). Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 93.8, ELO at 2,573. Last 30 days: 215 matches, win rate 48%, net ELO +202.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.