JADQ

Turkey
On FACEIT since 2015 303 matches tracked 100 matches in 30 days
ELO ▼ 112
3,116
30-day peak: 3,323
Rank EU ▼ 2,080 places
#4,826
TR #112 in TR
30 days · prev. #2,746 · best #2,746
Last updated:

How does JADQ play?

Rating 0.93 K/R 0.65 ADR 70.7 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 303 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 4%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.94−0.11 · Ø 1.05 better than 8%
Pistol kills per match 2.2
Knife kills 1 in 303 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 4%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 22x 4K, 1 ace in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 84%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.1, Headshots at 60%
▼ Got worse
K/R −0.04, Rating −0.09, Win rate −10 pp, ELO −192

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −178 ELO
83 matches · 46% win rate
On Dust 2 −29 ELO
107 matches · 50% win rate
On Sundays −237 ELO, win rate 40%

JADQ loses the most ELO in match 1 of the day: −178 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
50% better than 32%
0.66 better than 11%
71.7 better than 8%
0.95 better than 14%
45% of 341 duels better than 13%
47% of 55 situations better than 72%
Ancient84
57% better than 54%
0.63 better than 4%
70.1 better than 3%
0.91 better than 7%
50% of 232 duels better than 34%
38% of 58 situations right on the average
Anubis61
51% better than 36%
0.64 better than 7%
69.2 better than 3%
0.92 better than 10%
49% of 171 duels better than 30%
36% of 59 situations better than 44%
Cache25
64% better than 68%
0.68 better than 10%
71.1 better than 3%
0.97 better than 11%
47% of 98 duels better than 15%
38% of 26 situations right on the average
Inferno19
47% better than 14%
0.65 better than 4%
69.3 better than 1%
0.91 better than 3%
44% of 61 duels better than 4%
33% of 9 situations better than 34%
Mirage7
43% -
0.68 -
79.8 -
1.00-
50% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JADQ plays

Across 303 matches JADQ averages K/R 0.65, ADR 70.7 and a rating of 0.93. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 70.7, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.5 kills per match with 60% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 82 of 303 matches the rating was 1.10 or higher (27%), in 149 it was below 0.90. In 236 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. JADQ loses the most ELO in match 1 of the day (−178 ELO, win rate 46%). Things go best in match 2 of the day (+334 ELO, win rate 58%). Match no. 3 of the day goes best: 67% win rate, +271 ELO. Got weaker: K/R −0.04, Rating −0.09, Win rate −10 pp, ELO −192. Unchanged in recent months: ADR at 70.1, Headshots at 60%. Last 30 days: 100 matches, win rate 48%, net ELO −295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.