J97B

AL
271 matches tracked 70 matches in 30 days
Last updated:

How does J97B play?

Rating 0.99 (from 172 matches) K/R 0.73 ADR 78.6 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 54%+4 pp better than 84%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 26%
Clutch 1v2 won 14%−7 pp better than 12%
Clutch kills per match 1.3−0.3 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+6 pp better than 79%
AWP share of kills 16%+6 pp better than 79%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.4
Knife kills 7 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 67%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 2.20.0 level
4Ks and aces 31x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.6−1.6 better than 15%
Enemies flashed per round 0.24−0.03 better than 45%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +3 pp, Win rate +13 pp, ELO +443
= Stayed the same
K/R at 0.73, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −32 ELO
51 matches · 41% wins
In match 4 of the day +8 ELO
39 matches · 38% wins
On Wednesdays −50 ELO, win rate 33%

J97B loses the most ELO in match 2 of the day: −32 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
47% better than 39%
0.73 better than 57%
79.2 better than 52%
0.99 better than 48%
53% of 555 duels better than 68%
39% of 49 situations better than 54%
Anubis70
54% better than 67%
0.74 better than 65%
80.4 better than 58%
1.02 level
58% of 403 duels better than 91%
24% of 37 situations better than 16%
Ancient63
43% better than 27%
0.75 better than 65%
81.4 better than 59%
1.00 level
51% of 339 duels better than 59%
32% of 41 situations better than 31%
Dust 226
38% better than 12%
0.68 better than 30%
70.7 better than 10%
1.03 better than 58%
48% of 136 duels better than 38%
60% of 10 situations better than 94%
Nuke13
54% -
0.74 -
80.0 -
0.91-
48% of 60 duels -
14% of 7 situations -
Cache10
60% -
0.62 -
67.8 -
0.84-
52% of 44 duels -
50% of 10 situations -
Inferno3
67% -
0.63 -
65.2 -
-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How J97B plays

Across 271 matches J97B averages K/R 0.73 and ADR 78.6; the rating across the 172 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 7. On average 16.0 kills per match, 52% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 57 of 172 matches the rating was 1.10 or higher (33%), in 75 it was below 0.90. In 203 matches with detailed stats: 31 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. J97B loses the most ELO in match 2 of the day (−32 ELO, win rate 41%). Things go best in match 3 of the day (+98 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +443. Unchanged in recent months: K/R at 0.73, ADR at 79.0. Last 30 days: 70 matches, win rate 54%, ELO balance +66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.