J3Rpeek

USA
On FACEIT since 2024 176 matches tracked 33 matches in 30 days
Last updated:

How does J3Rpeek play?

Rating 0.90 K/R 0.64 ADR 73.2 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 36%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.88−0.12 · Ø 1.00 better than 12%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 4%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 12x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.26).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.43+0.17 · Ø 0.26 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.09, Win rate +8 pp, ELO +321
= Stayed the same
ADR at 75.8
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
37 matches · 43% win rate
On Mirage −9 ELO
20 matches · 40% win rate
On Fridays −22 ELO, win rate 36%

J3Rpeek loses the most ELO on Anubis: −47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
64% better than 91%
0.66 better than 19%
75.3 better than 25%
0.93 better than 23%
42% of 314 duels better than 11%
35% of 43 situations better than 43%
Anubis37
43% better than 26%
0.66 better than 19%
74.8 better than 23%
0.91 better than 17%
48% of 138 duels better than 36%
41% of 22 situations better than 50%
Mirage20
40% better than 16%
0.59 better than 4%
65.8 better than 2%
0.84 better than 6%
46% of 39 duels better than 26%
11% of 9 situations better than 4%
Ancient16
25% better than 1%
0.60 better than 5%
71.3 better than 7%
0.81 better than 3%
47% of 58 duels better than 28%
45% of 11 situations better than 74%
Cache12
42% -
0.67 -
75.4 -
0.95-
38% of 34 duels -
56% of 9 situations -
Inferno8
38% -
0.62 -
73.4 -
0.89-
37% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J3Rpeek plays

Across 176 matches J3Rpeek averages K/R 0.64, ADR 73.2 and a rating of 0.90. Biggest strength: Utility damage per round at 5.4, better than 81% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 10% of level 7 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 78 matches. In 45 of 176 matches the rating was 1.10 or higher (26%), in 97 it was below 0.90. In 108 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. J3Rpeek loses the most ELO on Anubis (−47 ELO, win rate 43%). Things go best from match 5 of the day (+56 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +56 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, Win rate +8 pp, ELO +321. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 75.8. Last 30 days: 33 matches, win rate 58%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.