J3DRUS322
How does J3DRUS322 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.02).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
Average6.7 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: March 2026 with 0.77. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.90.
Damage per round (ADR)
Best month: March 2026 with 84.3. Last 3 months: 72.3 (at the start 68.6). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 56%. Last 3 months: 56% (at the start 51%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 80%. Last 3 months: 52% (at the start 51%). Right on the average (52%).
Best month: September 2026 with 2,157. Last 3 months: 1,876 (at the start 1,790).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
J3DRUS322 loses the most ELO in match 3 of the day: −60 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.02 · Mirage
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How J3DRUS322 plays
Across 229 matches J3DRUS322 averages K/R 0.63 and ADR 70.7; the rating across the 132 rated matches is 0.89. Biggest strength: Utility damage per round at 6.7, better than 94% of level 9 players. Most room to improve: K/D at 0.84, better than only 3% of level 9 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 31 of 132 matches the rating was 1.10 or higher (23%), in 77 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. J3DRUS322 loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best on Nuke (+38 ELO, win rate 72%). Improved over the last three months: K/R +0.04, Headshots +5 pp, ELO +86. Unchanged in recent months: ADR at 72.3, Win rate at 52%. Last 30 days: 10 matches, win rate 60%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.