J3DRUS322

Poland
229 matches tracked 10 matches in 30 days
Last updated:

How does J3DRUS322 play?

Rating 0.89 (from 132 matches) K/R 0.63 ADR 70.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 83%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.84−0.18 · Ø 1.02 better than 3%
Pistol kills per match 2.5
Knife kills 4 in 229 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 14%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +5 pp, ELO +86
= Stayed the same
ADR at 72.3, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
40 matches · 40% win rate
On Mirage −26 ELO
54 matches · 46% win rate
On Thursdays ±0 ELO, win rate 38%

J3DRUS322 loses the most ELO in match 3 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 32%
0.64 better than 10%
72.7 better than 15%
0.92 better than 17%
47% of 161 duels better than 28%
29% of 17 situations better than 26%
Anubis47
57% better than 69%
0.62 better than 8%
69.3 better than 6%
0.96 better than 29%
41% of 139 duels better than 7%
39% of 31 situations better than 56%
Ancient44
52% better than 53%
0.66 better than 14%
75.3 better than 21%
0.89 better than 12%
47% of 156 duels better than 27%
29% of 24 situations better than 26%
Inferno25
52% better than 43%
0.59 better than 3%
64.0 better than 1%
0.78-
49% of 90 duels better than 37%
67% of 9 situations better than 95%
Nuke25
72% better than 95%
0.67 better than 17%
70.5 better than 9%
0.90 better than 12%
43% of 83 duels better than 14%
44% of 9 situations better than 61%
Dust 219
16% better than 1%
0.59 better than 3%
69.3 better than 6%
0.73-
40% of 60 duels better than 5%
25% of 8 situations better than 17%
Cache14
64% -
0.66 -
70.1 -
0.93-
41% of 58 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J3DRUS322 plays

Across 229 matches J3DRUS322 averages K/R 0.63 and ADR 70.7; the rating across the 132 rated matches is 0.89. Biggest strength: Utility damage per round at 6.7, better than 94% of level 9 players. Most room to improve: K/D at 0.84, better than only 3% of level 9 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 31 of 132 matches the rating was 1.10 or higher (23%), in 77 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. J3DRUS322 loses the most ELO in match 3 of the day (−60 ELO, win rate 40%). Things go best on Nuke (+38 ELO, win rate 72%). Improved over the last three months: K/R +0.04, Headshots +5 pp, ELO +86. Unchanged in recent months: ADR at 72.3, Win rate at 52%. Last 30 days: 10 matches, win rate 60%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.