J1LLL1

Uzbekistan
On FACEIT since 2026 45 matches tracked 21 matches in 30 days
Last updated:

How does J1LLL1 play?

Rating 1.19 K/R 0.85 ADR 90.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (0.97).

Headshot rate 49%+4 pp · Ø 45% better than 71%
AWP share of kills 16%+5 pp · Ø 11% better than 78%
K/D 1.21+0.24 · Ø 0.97 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (12.8%).

2K rounds 16.5%+3.7 pp · Ø 12.8% better than 99%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 82%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 16x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 84%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 6 average
Whether J1LLL1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOctNov

Patterns

Soon this shows where J1LLL1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.83 better than 93%
88.5 better than 89%
1.14 better than 90%
45% of 73 duels better than 25%
17% of 6 situations better than 8%
Mirage14
64% -
0.78 -
86.7 -
1.13-
62% of 76 duels -
42% of 12 situations -
Ancient6
50% -
0.89 -
91.6 -
1.19-
69% of 26 duels -
50% of 4 situations -
Anubis4
25% -
0.76 -
83.8 -
1.12-
59% of 17 duels -
0% of 1 situations -
Nuke3
100% -
1.21 -
120.4 -
1.82-
75% of 16 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J1LLL1 plays

Across 45 matches J1LLL1 averages K/R 0.85, ADR 90.5 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 98% of level 6 players. Averages 19.0 kills per match with 49% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 27 of 45 matches the rating was 1.10 or higher (60%), in 11 it was below 0.90. In 45 matches with detailed stats: 16 4Ks and 2 aces. Last 30 days: 21 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.