J133

Belarus
On FACEIT since 2023 101 matches tracked 40 matches in 30 days
Last updated:

How does J133 play?

Rating 1.06 K/R 0.74 ADR 77.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

24% headshots and so well below the average (48%).

Headshot rate 24%−24 pp · Ø 48% better than 1%
AWP share of kills 59%+48 pp · Ø 11% better than 99%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.5
Zeus kills3 in 101 matches
Knife kills 5 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 77%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 17%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +15 pp, ELO +71
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 77.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
24 matches · 42% win rate
On Mirage −23 ELO
32 matches · 34% win rate
Between 18:00 and 24:00 −25 ELO, win rate 33%

J133 loses the most ELO in match 2 of the day: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.89 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
34% better than 7%
0.72 better than 44%
73.9 better than 19%
1.01 better than 48%
55% of 130 duels better than 75%
46% of 28 situations better than 74%
Dust 225
64% better than 90%
0.78 better than 74%
81.0 better than 54%
1.12 better than 81%
60% of 142 duels better than 93%
32% of 25 situations better than 33%
Ancient23
43% better than 25%
0.69 better than 27%
71.1 better than 7%
0.99 better than 42%
51% of 87 duels right on the average
59% of 22 situations better than 92%
Anubis16
56% better than 67%
0.83 better than 89%
87.4 better than 81%
1.18 better than 91%
67% of 98 duels better than 99%
57% of 7 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How J133 plays

Across 101 matches J133 averages K/R 0.74, ADR 77.5 and a rating of 1.06. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Most room to improve: Headshot rate at 24%, better than only 1% of level 9 players. Averages 15.8 kills per match with 24% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 38 of 101 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. J133 loses the most ELO in match 2 of the day (−24 ELO, win rate 42%). Improved over the last three months: Headshots +6 pp, Win rate +15 pp, ELO +71. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 77.6. Last 30 days: 40 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.