J0rens

Latvia
On FACEIT since 2021 171 matches tracked 66 matches in 30 days
ELO ▲ 115
2,066
30-day peak: 2,176
Rank EU
#213,241
Latvia #1,485 in Latvia
Last updated:

How does J0rens play?

Rating 1.07 (from 121 matches) K/R 0.79 ADR 83.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 121 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 22x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10
= Stayed the same
ADR at 82.1, Win rate at 51%, ELO at 2,066
▼ Got worse
K/R −0.05, Headshots −2 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
47 matches · 38% win rate
Between 18:00 and 24:00 +43 ELO, win rate 40%
On Wednesdays +56 ELO, win rate 45%

J0rens loses the most ELO in match 1 of the day: +27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 3.12 · Nuke
  4. Most kills in a match: 51 · Mirage
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 36%
0.78 better than 69%
83.6 better than 66%
1.07 better than 64%
56% of 193 duels better than 77%
36% of 25 situations better than 43%
Dust 227
37% better than 9%
0.76 better than 60%
81.3 better than 52%
0.92 better than 16%
43% of 54 duels better than 11%
18% of 11 situations better than 8%
Ancient21
57% better than 73%
0.85 better than 90%
86.6 better than 77%
1.33-
78% of 45 duels better than 99%
55% of 11 situations better than 88%
Anubis19
47% better than 34%
0.76 better than 60%
81.6 better than 53%
1.00-
52% of 50 duels better than 55%
0% of 4 situations better than 1%
Inferno18
50% better than 37%
0.77 better than 64%
85.8 better than 71%
1.10-
53% of 36 duels better than 58%
14% of 7 situations better than 6%
Nuke13
62% -
0.83 -
85.9 -
1.10-
58% of 24 duels -
67% of 3 situations -
Cache10
40% -
0.79 -
82.0 -
1.05-
57% of 30 duels -
20% of 5 situations -
Vertigo3
100% -
0.77 -
79.4 -
1.11-
50% of 10 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J0rens plays

Across 171 matches J0rens averages K/R 0.79 and ADR 83.6; the rating across the 121 rated matches is 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 52 of 121 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. J0rens loses the most ELO in match 1 of the day (+27 ELO, win rate 38%). Things go best on Mirage (+55 ELO, win rate 48%). From match no. 5 of the day on, things go best: 60% win rate, +43 ELO. Improved over the last three months: Rating +0.10. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: ADR at 82.1, Win rate at 51%, ELO at 2,066. Last 30 days: 66 matches, win rate 53%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.