J-JenseNNN

Argentina
On FACEIT since 2017 328 matches tracked 58 matches in 30 days
Last updated:

How does J-JenseNNN play?

Rating 0.99 K/R 0.71 ADR 77.9 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
EntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−2 pp · Ø 49% better than 33%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (44%).

Headshot rate 50%+6 pp · Ø 44% better than 83%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.98+0.02 · Ø 0.96 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 328 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 54%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.2+0.1 · Ø 2.1 better than 63%
4Ks and aces 43x 4K, 5 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 34%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 57%
Enemies flashed per round 0.13−0.11 · Ø 0.24 better than 19%
Deaths per round 73%−1 pp · Ø 74% better than 55%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +70
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 77.7, Headshots at 50%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Just above the average (0.70).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −132 ELO
99 matches · 41% win rate
On Inferno −47 ELO
40 matches · 53% win rate
On Tuesdays −18 ELO, win rate 44%

J-JenseNNN loses the most ELO on Dust 2: −132 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
41% better than 23%
0.71 right on the average
77.6 better than 45%
0.97 better than 48%
45% of 521 duels better than 24%
36% of 61 situations better than 44%
Mirage79
47% better than 40%
0.73 better than 61%
78.9 better than 54%
1.00 better than 60%
50% of 445 duels better than 54%
33% of 51 situations better than 38%
Inferno40
53% better than 57%
0.67 better than 38%
74.0 better than 31%
0.97 better than 52%
50% of 187 duels better than 52%
33% of 18 situations better than 40%
Anubis39
59% better than 76%
0.76 better than 76%
85.9 better than 82%
1.05 better than 76%
46% of 244 duels better than 30%
33% of 15 situations better than 46%
Nuke27
56% better than 60%
0.67 better than 26%
70.7 better than 15%
0.91 better than 21%
49% of 156 duels better than 43%
50% of 14 situations better than 80%
Ancient26
58% better than 75%
0.74 better than 65%
78.0 better than 44%
1.03 better than 72%
55% of 123 duels better than 83%
62% of 13 situations better than 94%
Cache18
56% right on the average
0.69 better than 33%
77.0 better than 35%
0.95 better than 32%
49% of 97 duels better than 45%
40% of 10 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How J-JenseNNN plays

Across 328 matches J-JenseNNN averages K/R 0.71, ADR 77.9 and a rating of 0.99. Biggest strength: Headshot rate at 50%, better than 83% of level 5 players. Averages 15.9 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 128 of 328 matches the rating was 1.10 or higher (39%), in 139 it was below 0.90. In 288 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. J-JenseNNN loses the most ELO on Dust 2 (−132 ELO, win rate 41%). Things go best on Ancient (+89 ELO, win rate 58%). Match no. 1 of the day goes best: 55% win rate, +22 ELO. Improved over the last three months: ELO +70. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 77.7, Headshots at 50%. Last 30 days: 58 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.