J-H

Finland
On FACEIT since 2019 353 matches tracked 115 matches in 30 days
Last updated:

How does J-H play?

Rating 1.10 (from 303 matches) K/R 0.79 ADR 90.5 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 303 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.06 · Ø 1.05 better than 68%
Pistol kills per match 3.2
Knife kills 2 in 353 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 76%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 64x 4K, 7 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.1).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 10.0+5.9 · Ø 4.1 better than 99%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 90.7, Headshots at 51%, Win rate at 49%, ELO at 2,663
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −125 ELO
46 matches · 39% win rate
In match 4 of the day −96 ELO
50 matches · 44% win rate
Between 12:00 and 18:00 −146 ELO, win rate 45%

J-H loses the most ELO on Anubis: −125 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 44 · Nuke
  4. Highest rating in a match: 2.20 · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
58% better than 67%
0.80 better than 71%
93.4 better than 90%
1.14 better than 78%
58% of 318 duels better than 79%
46% of 39 situations better than 73%
Mirage65
49% better than 34%
0.80 better than 72%
89.0 better than 82%
1.14 better than 78%
53% of 259 duels better than 57%
44% of 27 situations better than 68%
Anubis46
39% better than 11%
0.79 better than 69%
89.4 better than 85%
1.02 better than 40%
55% of 157 duels better than 66%
25% of 16 situations better than 18%
Nuke44
55% better than 51%
0.84 better than 80%
94.7 better than 92%
1.15 better than 73%
54% of 215 duels better than 59%
35% of 26 situations better than 40%
Cache42
52% -
0.78 -
85.9 -
1.10-
57% of 174 duels -
34% of 29 situations -
Inferno38
45% better than 19%
0.77 right on the average
88.2 better than 68%
1.01 better than 24%
55% of 140 duels better than 47%
27% of 15 situations better than 24%
Vertigo12
50% -
0.75 -
93.1 -
1.06-
33% of 36 duels -
38% of 8 situations -
Dust 28
25% -
0.72 -
83.6 -
0.99-
56% of 41 duels -
40% of 5 situations -
Overpass3
33% -
0.73 -
93.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How J-H plays

Across 353 matches J-H averages K/R 0.79 and ADR 90.5; the rating across the 303 rated matches is 1.10. Biggest strength: Utility hit rate at 53%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 95 matches. In 138 of 303 matches the rating was 1.10 or higher (46%), in 91 it was below 0.90. In 288 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. J-H loses the most ELO on Anubis (−125 ELO, win rate 39%). Match no. 2 of the day goes best: 55% win rate, −2 ELO. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 90.7, Headshots at 51%, Win rate at 49%, ELO at 2,663. Last 30 days: 115 matches, win rate 53%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.