Izot1k

Russia
On FACEIT since 2020 168 matches tracked 44 matches in 30 days
ELO ▲ 217
3,027
30-day peak: 2,930
Rank EU ▲ 2,640 places
#6,860 #1,960 in RU
30 days · before #9,500 · best #6,860
Last updated:

How does Izot1k play?

Rating 1.11 (from 60 matches) K/R 0.75 ADR 81.8 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 48%−3 pp better than 23%

Clutch

Strength
Last one alive
Clutch 1v1 won 49%+10 pp better than 93%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 1%−10 pp better than 6%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 89%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 16x 4K, 4 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +5.1, Win rate +3 pp, ELO +77
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.71).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −3 ELO
26 matches · 69% wins
On Mondays +111 ELO, win rate 45%

Izot1k loses the most ELO on Ancient: −3 ELO, 69% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 47%
0.77 better than 62%
83.8 better than 65%
1.13 better than 78%
46% of 245 duels better than 21%
32% of 41 situations better than 30%
Anubis32
63% better than 84%
0.77 better than 65%
84.4 better than 67%
1.12 better than 75%
53% of 110 duels better than 59%
62% of 29 situations better than 93%
Dust 232
50% better than 41%
0.68 better than 21%
73.2 better than 14%
0.92-
41% of 87 duels better than 7%
64% of 14 situations better than 96%
Ancient26
69% better than 94%
0.82 better than 81%
87.3 better than 77%
1.15-
53% of 115 duels better than 61%
43% of 14 situations better than 68%
Inferno6
83% -
0.72 -
79.9 -
-
50% of 26 duels -
50% of 2 situations -
Cache5
40% -
0.63 -
74.9 -
0.59-
48% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izot1k plays

Across 168 matches Izot1k averages K/R 0.75 and ADR 81.8; the rating across the 60 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 49%. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.7 kills per match, 50% of them headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 32 of 60 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. Izot1k loses the most ELO on Ancient (−3 ELO, win rate 69%). Things go best on Mirage (+81 ELO, win rate 51%). Improved over the last three months: K/R +0.06, ADR +5.1, Win rate +3 pp, ELO +77. Unchanged in recent months: Headshots at 50%. Last 30 days: 44 matches, win rate 68%, ELO balance +103.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.