Izanori

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On FACEIT since 2023 330 matches tracked 92 matches in 30 days
ELO ▲ 137
2,557
30-day peak: 2,557
Rank OCE ▲ 48 places
#229
Qatar #1 in Qatar
30 days · prev. #277 · best #226
Last updated:

How does Izanori play?

Rating 1.07 K/R 0.78 ADR 82.2 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 330 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.0
Knife kills 1 in 330 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 47x 4K, 4 aces in 245 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +267
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 81.8, Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −137 ELO
145 matches · 51% win rate
From match 5 of the day −65 ELO
98 matches · 45% win rate
Between 6:00 and 12:00 −60 ELO, win rate 47%
On Wednesdays +23 ELO, win rate 47%

Izanori loses the most ELO on Mirage: −137 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.40 · Anubis
  4. Most kills in a match: 53 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
51% better than 44%
0.78 better than 65%
83.1 better than 59%
1.08 better than 62%
51% of 849 duels right on the average
34% of 95 situations better than 38%
Dust 280
54% better than 57%
0.77 better than 61%
80.8 better than 48%
1.07 better than 57%
53% of 443 duels better than 58%
55% of 33 situations better than 87%
Anubis49
65% better than 85%
0.81 better than 78%
86.5 better than 75%
1.12 better than 74%
57% of 274 duels better than 76%
24% of 17 situations better than 15%
Ancient26
54% better than 56%
0.78 better than 65%
80.3 better than 43%
1.06 better than 56%
55% of 174 duels better than 68%
36% of 14 situations better than 43%
Nuke15
40% better than 9%
0.70 better than 27%
72.3 better than 11%
0.93 better than 15%
46% of 90 duels better than 22%
20% of 5 situations better than 7%
Cache8
50% -
0.83 -
84.5 -
1.10-
57% of 56 duels -
33% of 6 situations -
Inferno3
0% -
0.72 -
76.3 -
0.99-
31% of 13 duels -
-
Overpass3
67% -
0.80 -
81.8 -
1.08-
73% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Izanori plays

Across 330 matches Izanori averages K/R 0.78, ADR 82.2 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 40% headshots. The strongest map is Anubis with a 65% win rate in 49 matches. In 140 of 330 matches the rating was 1.10 or higher (42%), in 102 it was below 0.90. In 245 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: June 2026 at 1.24. Izanori loses the most ELO on Mirage (−137 ELO, win rate 51%). Things go best on Anubis (+1 ELO, win rate 65%). Match no. 3 of the day goes best: 67% win rate, −12 ELO. Improved over the last three months: ELO +267. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 81.8, Win rate at 53%. Last 30 days: 92 matches, win rate 55%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.