Ixpoint

Belarus
On FACEIT since 2025 141 matches tracked 65 matches in 30 days
ELO ▲ 143
2,319
30-day peak: 2,319
Rank EU
#97,878
Belarus #2,372 in Belarus
Last updated:

How does Ixpoint play?

Rating 1.04 K/R 0.75 ADR 81.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.7
Zeus kills1 in 141 matches
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 29x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +9.5, Win rate +17 pp, ELO +337
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
26 matches · 42% win rate

Ixpoint loses the most ELO in match 3 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.32 · Cache
  5. Reached level 10 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 38%
0.79 better than 72%
85.6 better than 73%
1.09 better than 69%
54% of 286 duels better than 65%
50% of 26 situations better than 82%
Dust 225
44% better than 22%
0.68 better than 21%
76.1 better than 25%
0.92 better than 12%
51% of 94 duels right on the average
40% of 10 situations better than 55%
Anubis20
70% better than 95%
0.71 better than 32%
79.0 better than 36%
1.01 better than 39%
60% of 109 duels better than 88%
50% of 14 situations better than 79%
Ancient16
50% better than 41%
0.69 better than 21%
75.3 better than 16%
0.93 better than 14%
54% of 67 duels better than 62%
33% of 6 situations better than 35%
Inferno14
36% -
0.70 -
76.7 -
0.99-
52% of 58 duels -
50% of 4 situations -
Cache9
44% -
0.88 -
90.6 -
1.25-
60% of 48 duels -
40% of 5 situations -
Nuke8
38% -
0.92 -
94.1 -
1.25-
64% of 39 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ixpoint plays

Across 141 matches Ixpoint averages K/R 0.75, ADR 81.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 54 of 141 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 120 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Ixpoint loses the most ELO in match 3 of the day (±0 ELO, win rate 42%). Things go best on Anubis (+51 ELO, win rate 70%). Improved over the last three months: K/R +0.10, Rating +0.11, ADR +9.5, Win rate +17 pp, ELO +337. Unchanged in recent months: Headshots at 50%. Last 30 days: 65 matches, win rate 55%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.