Iv1cha

Bulgaria
201 matches tracked
Last updated:

How does Iv1cha play?

Rating 1.10 (from 151 matches) K/R 0.81 ADR 86.5 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 151 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 51%+4 pp · Ø 47% better than 72%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.6
Knife kills 2 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 92%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 33x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 33%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, Win rate +8 pp, ELO +226
= Stayed the same
K/R at 0.82, ADR at 87.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
22 matches · 36% win rate
In match 2 of the day ±0 ELO
39 matches · 33% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 37%
On Sundays −48 ELO, win rate 40%

Iv1cha loses the most ELO on Dust 2: −7 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 55%
0.82 better than 86%
87.4 better than 83%
1.00 better than 47%
51% of 156 duels better than 54%
17% of 18 situations better than 5%
Anubis48
54% better than 61%
0.81 better than 86%
84.5 better than 73%
1.14 better than 87%
52% of 169 duels better than 55%
44% of 18 situations better than 72%
Ancient32
50% better than 44%
0.84 better than 92%
92.2 better than 93%
1.14 better than 89%
59% of 196 duels better than 90%
60% of 10 situations better than 94%
Dust 222
36% better than 8%
0.68 better than 26%
75.9 better than 29%
0.97 better than 34%
41% of 81 duels better than 8%
80% of 10 situations better than 99%
Inferno18
39% better than 11%
0.74 better than 64%
82.7 better than 67%
1.03 better than 60%
56% of 116 duels better than 78%
38% of 8 situations right on the average
Cache11
55% -
1.04 -
105.4 -
1.38-
60% of 75 duels -
17% of 6 situations -
Nuke10
30% -
0.87 -
89.8 -
1.18-
59% of 34 duels -
50% of 10 situations -
Overpass4
75% -
0.61 -
70.5 -
0.88-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iv1cha plays

Across 201 matches Iv1cha averages K/R 0.81 and ADR 86.5; the rating across the 151 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 8 players. Averages 18.1 kills per match with 51% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 67 of 151 matches the rating was 1.10 or higher (44%), in 44 it was below 0.90. In 131 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. Iv1cha loses the most ELO on Dust 2 (−7 ELO, win rate 36%). Things go best on Mirage (+85 ELO, win rate 51%). From match no. 5 of the day on, things go best: 58% win rate, +18 ELO. Improved over the last three months: Rating +0.06, Win rate +8 pp, ELO +226. Unchanged in recent months: K/R at 0.82, ADR at 87.9, Headshots at 51%. Last 30 days: 3 matches, win rate 0%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.