Iun7ik

USA
On FACEIT since 2023 545 matches tracked 151 matches in 30 days
ELO ▲ 200
2,845
30-day peak: 3,014
Rank NA ▲ 654 places
#505
USA #368 in USA
30 days · prev. #1,159 · best #344
Last updated:
Next update possible in 57m 0s

How does Iun7ik play?

Rating 1.02 (from 470 matches) K/R 0.72 ADR 78.3 from 545 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (479 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.6 from the last 204
Knife kills 2 in 204 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 70x 4K, 2 aces in 479 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, Win rate +8 pp, ELO +456
= Stayed the same
K/R at 0.73, ADR at 78.7
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −123 ELO
33 matches · 55% win rate
In match 2 of the day −97 ELO
40 matches · 48% win rate
On Sundays +112 ELO, win rate 46%

Iun7ik loses the most ELO on Ancient: −123 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
47% better than 23%
0.70 better than 25%
79.1 better than 36%
0.99 better than 28%
55% of 293 duels better than 68%
33% of 45 situations better than 34%
Dust 253
55% better than 55%
0.69 better than 21%
72.9 better than 11%
0.98 better than 22%
46% of 190 duels better than 18%
29% of 41 situations better than 23%
Anubis36
67% better than 87%
0.76 better than 54%
83.6 better than 61%
1.08 better than 58%
53% of 135 duels better than 54%
33% of 27 situations better than 36%
Ancient33
55% better than 53%
0.75 better than 47%
78.6 better than 31%
1.08 better than 59%
52% of 126 duels right on the average
50% of 20 situations better than 78%
Inferno5
60% -
0.71 -
73.9 -
0.98-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iun7ik plays

Across 545 matches Iun7ik averages K/R 0.72 and ADR 78.3; the rating across the 470 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 36 matches. In 70 of 204 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 479 matches with detailed stats: 70 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. Iun7ik loses the most ELO on Ancient (−123 ELO, win rate 55%). Things go best on Anubis (+134 ELO, win rate 67%). From match no. 5 of the day on, things go best: 59% win rate, +117 ELO. Improved over the last three months: Rating +0.07, Win rate +8 pp, ELO +456. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7. Last 30 days: 151 matches, win rate 55%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.