Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Iuc

Estonia
151 matches tracked
Last updated:

How does Iuc play?

Rating 0.95 K/R 0.67 ADR 75.8 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.07 · Ø 1.01 better than 21%
Pistol kills per match 2.8
Knife kills 1 in 151 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 13%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 15x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.0, Headshots +3 pp, ELO +71
= Stayed the same
Nothing clear
▼ Got worse
Win rate −12 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
46 matches · 43% win rate
From match 5 of the day +3 ELO
48 matches · 40% win rate
On Wednesdays −42 ELO, win rate 39%

Iuc loses the most ELO on Dust 2: −1 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Most kills in a match: 29 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 53%
0.68 better than 24%
76.7 better than 30%
0.96 better than 29%
53% of 199 duels better than 65%
64% of 25 situations better than 96%
Dust 246
43% better than 23%
0.67 better than 20%
75.6 better than 26%
0.96 better than 27%
48% of 165 duels better than 34%
35% of 26 situations better than 40%
Inferno18
39% better than 13%
0.68 better than 24%
78.3 better than 31%
0.97 better than 31%
52% of 69 duels right on the average
33% of 6 situations better than 37%
Ancient11
45% -
0.66 -
69.0 -
0.89-
43% of 51 duels -
33% of 9 situations -
Anubis7
29% -
0.65 -
78.8 -
0.91-
36% of 22 duels -
67% of 3 situations -
Cache6
50% -
0.67 -
71.2 -
0.98-
35% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iuc plays

Across 151 matches Iuc averages K/R 0.67, ADR 75.8 and a rating of 0.95. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.0 kills per match with 49% headshots. The strongest map is Mirage with a 51% win rate in 61 matches. In 45 of 151 matches the rating was 1.10 or higher (30%), in 68 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. Iuc loses the most ELO on Dust 2 (−1 ELO, win rate 43%). Things go best on Mirage (+57 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.0, Headshots +3 pp, ELO +71. Got weaker: Win rate −12 pp. Last 30 days: 1 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.