ItzMysticBtw

Canada
On FACEIT since 2024 155 matches tracked 38 matches in 30 days
ELO ▲ 325
1,982
30-day peak: 2,035
Rank NA ▲ 1,511 places
#8,441
30 days · prev. #9,952 · best #5,736
Last updated:

How does ItzMysticBtw play?

Rating 1.06 (from 139 matches) K/R 0.76 ADR 80.4 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.10+0.09 · Ø 1.01 better than 83%
Pistol kills per match 2.7
Knife kills 2 in 155 matches

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 25%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 64%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 23x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +244
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 80.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +114 ELO
58 matches · 47% win rate
On Wednesdays +2 ELO, win rate 48%

ItzMysticBtw loses the most ELO in match 1 of the day: +114 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
61% better than 85%
0.79 better than 77%
81.3 better than 59%
1.12 better than 82%
44% of 144 duels better than 19%
32% of 25 situations better than 31%
Ancient28
39% better than 12%
0.74 better than 54%
80.4 better than 48%
1.01 right on the average
46% of 106 duels better than 25%
33% of 12 situations better than 37%
Dust 227
63% better than 88%
0.81 better than 86%
85.2 better than 78%
1.16 better than 90%
43% of 119 duels better than 13%
29% of 17 situations better than 27%
Inferno15
67% better than 87%
0.73 right on the average
79.9 better than 47%
1.04-
45% of 65 duels better than 16%
40% of 10 situations better than 56%
Anubis11
36% -
0.71 -
75.5 -
0.89-
37% of 43 duels -
0% of 3 situations -
Cache11
27% -
0.74 -
80.3 -
0.98-
44% of 54 duels -
0% of 2 situations -
Nuke10
50% -
0.81 -
84.7 -
1.07-
59% of 41 duels -
40% of 5 situations -
Faceitaimdeagle5
80% -
0.58 -
65.4 -
0.96-
58% of 109 duels -
58% of 109 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ItzMysticBtw plays

Across 155 matches ItzMysticBtw averages K/R 0.76 and ADR 80.4; the rating across the 139 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 94% of level 9 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 62 of 139 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 123 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. ItzMysticBtw loses the most ELO in match 1 of the day (+114 ELO, win rate 47%). Things go best on Mirage (+152 ELO, win rate 61%). Match no. 2 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: Win rate +5 pp, ELO +244. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 80.1. Last 30 days: 38 matches, win rate 68%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.