ItsOnlySmelz

Lithuania
On FACEIT since 2018 320 matches tracked 54 matches in 30 days
ELO ▼ 121
2,146
30-day peak: 2,267
Rank EU
#168,750
Lithuania #1,336 in Lithuania
Last updated:

How does ItsOnlySmelz play?

Rating 0.92 K/R 0.66 ADR 76.0 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.89−0.14 · Ø 1.03 better than 9%
Pistol kills per match 1.5
Knife kills 14 in 320 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 6%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 33x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 75%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 77.3, Headshots at 56%
▼ Got worse
Win rate −8 pp, ELO −444

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −111 ELO
45 matches · 51% win rate
On Anubis −82 ELO
78 matches · 41% win rate
Between 6:00 and 12:00 +28 ELO, win rate 43%
On Fridays −74 ELO, win rate 42%

ItsOnlySmelz loses the most ELO on Nuke: −111 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.28 · Inferno

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient90
53% better than 60%
0.66 better than 18%
78.7 better than 39%
0.91 better than 19%
48% of 414 duels better than 33%
29% of 49 situations better than 28%
Anubis78
41% better than 19%
0.65 better than 13%
75.2 better than 22%
0.89 better than 10%
47% of 356 duels better than 25%
40% of 30 situations better than 55%
Inferno69
57% better than 63%
0.67 better than 17%
75.9 better than 23%
0.98 better than 26%
49% of 195 duels better than 33%
37% of 27 situations better than 38%
Nuke45
51% better than 41%
0.70 better than 26%
78.0 better than 35%
0.96 better than 25%
48% of 186 duels better than 28%
30% of 23 situations better than 33%
Cache25
40% better than 14%
0.64 better than 17%
70.2 better than 13%
0.86 better than 9%
44% of 104 duels better than 21%
30% of 10 situations better than 32%
Dust 210
40% -
0.62 -
72.6 -
0.89-
32% of 34 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ItsOnlySmelz plays

Across 320 matches ItsOnlySmelz averages K/R 0.66, ADR 76.0 and a rating of 0.92. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 56% headshots. The strongest map is Inferno with a 57% win rate in 69 matches. In 85 of 320 matches the rating was 1.10 or higher (27%), in 165 it was below 0.90. In 242 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.08. ItsOnlySmelz loses the most ELO on Nuke (−111 ELO, win rate 51%). Things go best on Inferno (+113 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −3 ELO. Got weaker: Win rate −8 pp, ELO −444. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 77.3, Headshots at 56%. Last 30 days: 54 matches, win rate 46%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.