Ishowclutch-

Mongolia
On FACEIT since 2021 68 matches tracked 38 matches in 30 days
ELO
2,035
Peak across recorded matches: 2,107
Rank SEA ▼ 3,217 places
#6,120
Mongolia #1,712 in Mongolia
30 days · prev. #2,903 · best #2,903
Last updated:

How does Ishowclutch- play?

Rating 1.07 K/R 0.78 ADR 83.3 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.0
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ishowclutch- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 55 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.91
JulAugSepOctNov

Best month: November 2026 with 0.91.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +25 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 36%
0.77 better than 65%
82.7 better than 61%
1.03 right on the average
57% of 139 duels better than 82%
29% of 14 situations better than 24%
Ancient15
53% better than 56%
0.74 right on the average
78.7 better than 35%
0.99 better than 35%
58% of 77 duels better than 86%
14% of 7 situations better than 5%
Dust 210
40% -
0.81 -
83.8 -
1.13-
46% of 57 duels -
20% of 10 situations -
Inferno7
57% -
0.87 -
91.3 -
1.32-
59% of 34 duels -
50% of 4 situations -
Anubis4
75% -
0.89 -
96.3 -
1.24-
61% of 23 duels -
0% of 3 situations -
Cache3
33% -
0.83 -
84.9 -
1.10-
59% of 17 duels -
0% of 4 situations -
Nuke3
0% -
0.68 -
74.7 -
0.86-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ishowclutch- plays

Across 68 matches Ishowclutch- averages K/R 0.78, ADR 83.3 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 30 of 68 matches the rating was 1.10 or higher (44%), in 24 it was below 0.90. In 56 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: November 2026 at 1.30. Things go best on Mirage (+25 ELO, win rate 48%). Match no. 1 of the day goes best: 52% win rate, +25 ELO. Last 30 days: 38 matches, win rate 47%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.