Isaacs-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).
Compared with 7,702 players in this group, each player over up to their last 100 matches.
Opening
Weakness48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.1%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.94 (at the start 0.96). Well below the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 79.7. Last 3 months: 76.2 (at the start 75.4). Slightly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 49% (at the start 50%). Clearly below the average (53%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 54% (at the start 49%). Slightly above the average (52%).
Best month: October 2026 with 3,105. Last 3 months: 3,066 (at the start 2,364).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 352 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Isaacs- loses the most ELO on Ancient: −200 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.01 · Mirage
Maps in detail
from the last 352 matchesCompared with players on the same level who have at least 15 matches on the map.
How Isaacs- plays
Across 352 matches Isaacs- averages K/R 0.68, ADR 75.9 and a rating of 0.94. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 108 of 352 matches the rating was 1.10 or higher (31%), in 161 it was below 0.90. In 291 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. Isaacs- loses the most ELO on Ancient (−200 ELO, win rate 39%). Things go best on Anubis (+480 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +267 ELO. Improved over the last three months: Win rate +5 pp, ELO +702. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.2, Headshots at 49%. Last 30 days: 75 matches, win rate 51%, net ELO +138.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.