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IsMayonez

Germany
On FACEIT since 2021 135 matches tracked 11 matches in 30 days
ELO ▼ 37
2,417
30-day peak: 2,454
Rank EU
#75,346
Germany #1,954 in Germany
Last updated:

How does IsMayonez play?

Rating 1.21 (from 95 matches) K/R 0.87 ADR 96.0 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 95 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.19+0.15 · Ø 1.04 better than 88%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 83%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 26x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.84, ADR at 93.2
▼ Got worse
Rating −0.10, Win rate −16 pp, ELO −177

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −10 ELO
40 matches · 55% win rate
On Ancient −8 ELO
32 matches · 41% win rate
On Sundays ±0 ELO, win rate 40%

IsMayonez loses the most ELO on Inferno: −10 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.06 · Nuke
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 38 · Inferno
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno40
55% right on the average
0.87 better than 90%
96.6 better than 95%
1.26 better than 92%
57% of 197 duels better than 71%
54% of 13 situations better than 81%
Ancient32
41% better than 16%
0.83 better than 81%
91.6 better than 88%
1.15 better than 80%
52% of 110 duels right on the average
30% of 10 situations better than 30%
Nuke22
59% better than 59%
0.91 better than 95%
100.1 better than 98%
1.28 better than 93%
61% of 132 duels better than 88%
50% of 8 situations better than 79%
Cache20
45% better than 24%
0.85 better than 85%
95.0 better than 91%
1.10 better than 67%
49% of 83 duels better than 38%
57% of 7 situations better than 87%
Anubis10
30% -
0.88 -
91.7 -
1.25-
49% of 39 duels -
42% of 12 situations -
Overpass5
80% -
0.99 -
111.2 -
1.47-
75% of 8 duels -
50% of 2 situations -
Mirage4
50% -
0.83 -
97.1 -
0.88-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How IsMayonez plays

Across 135 matches IsMayonez averages K/R 0.87 and ADR 96.0; the rating across the 95 rated matches is 1.21. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 55 of 95 matches the rating was 1.10 or higher (58%), in 22 it was below 0.90. In 73 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.43. IsMayonez loses the most ELO on Inferno (−10 ELO, win rate 55%). Things go best in match 1 of the day (+42 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +42 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.10, Win rate −16 pp, ELO −177. Unchanged in recent months: K/R at 0.84, ADR at 93.2. Last 30 days: 11 matches, win rate 45%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.