Iron215

Belarus
On FACEIT since 2023 118 matches tracked 37 matches in 30 days
ELO ▼ 24
2,187
30-day peak: 2,252
Rank EU
#146,402
Belarus #3,511 in Belarus
Last updated:

How does Iron215 play?

Rating 0.90 K/R 0.63 ADR 67.4 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.0
Knife kills 1 in 118 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 10x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, First kills +1 pp
= Stayed the same
Rating at 0.92, ADR at 68.6
▼ Got worse
Headshots −3 pp, Win rate −7 pp, ELO −63, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
30 matches · 50% win rate
In match 2 of the day −55 ELO
22 matches · 32% win rate
Between 6:00 and 12:00 −29 ELO, win rate 42%
On Sundays −75 ELO, win rate 34%

Iron215 loses the most ELO on Dust 2: −105 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 27 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 1.63 · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% right on the average
0.65 better than 12%
66.0 better than 2%
0.92 better than 15%
46% of 136 duels better than 22%
23% of 30 situations better than 12%
Dust 230
50% right on the average
0.62 better than 6%
67.0 better than 2%
0.88 better than 7%
46% of 135 duels better than 22%
63% of 16 situations better than 95%
Ancient13
38% -
0.61 -
67.3 -
0.86-
50% of 36 duels -
57% of 7 situations -
Anubis13
62% -
0.67 -
72.1 -
0.94-
56% of 64 duels -
33% of 3 situations -
Nuke10
30% -
0.59 -
62.2 -
0.84-
47% of 32 duels -
-
Cache8
50% -
0.63 -
68.9 -
0.90-
55% of 22 duels -
40% of 5 situations -
Inferno4
50% -
0.70 -
77.0 -
1.11-
82% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iron215 plays

Across 118 matches Iron215 averages K/R 0.63, ADR 67.4 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 67.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 30 of 118 matches the rating was 1.10 or higher (25%), in 65 it was below 0.90. In 118 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.95. Iron215 loses the most ELO on Dust 2 (−105 ELO, win rate 50%). Things go best in match 1 of the day (+50 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: K/R +0.04, First kills +1 pp. Got weaker: Headshots −3 pp, Win rate −7 pp, ELO −63, Clutch 1v1 −8 pp. Unchanged in recent months: Rating at 0.92, ADR at 68.6. Last 30 days: 37 matches, win rate 46%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.