Irfan-786

India
On FACEIT since 2018 169 matches tracked 51 matches in 30 days
ELO
2,024
Peak across recorded matches: 2,024
Rank SEA ▼ 2,937 places
#6,390
India #286 in India
30 days · prev. #3,453 · best #3,400
Last updated:

How does Irfan-786 play?

Rating 1.13 K/R 0.78 ADR 78.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 22x 4K, 2 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +276
= Stayed the same
K/R at 0.79, Rating at 1.14, ADR at 80.3, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +28 ELO
23 matches · 43% win rate
On Mondays +53 ELO, win rate 38%

Irfan-786 loses the most ELO in match 4 of the day: +28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Recorded match no. 100 · Inferno
  5. Most kills in a match: 40 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 43%
0.81 better than 79%
83.5 better than 64%
1.17 better than 86%
60% of 134 duels better than 90%
46% of 48 situations better than 74%
Mirage44
52% right on the average
0.80 better than 75%
80.0 better than 45%
1.12 better than 77%
55% of 148 duels better than 74%
46% of 41 situations better than 74%
Ancient25
36% better than 7%
0.72 better than 36%
71.5 better than 8%
1.07 better than 62%
58% of 31 duels better than 85%
33% of 24 situations better than 39%
Anubis18
44% better than 26%
0.80 better than 76%
75.8 better than 21%
1.15 better than 83%
59% of 37 duels better than 87%
37% of 19 situations better than 43%
Inferno15
47% better than 31%
0.74 right on the average
73.7 better than 12%
1.11 better than 66%
56% of 27 duels better than 73%
41% of 17 situations better than 61%
Cache10
50% -
0.80 -
79.0 -
1.12-
54% of 26 duels -
57% of 7 situations -
Nuke7
86% -
0.79 -
80.3 -
1.12-
67% of 21 duels -
38% of 8 situations -
Vertigo3
100% -
0.74 -
78.8 -
1.10-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Irfan-786 plays

Across 169 matches Irfan-786 averages K/R 0.78, ADR 78.6 and a rating of 1.13. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 52% win rate in 44 matches. In 89 of 169 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 147 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: November 2026 at 1.31. Irfan-786 loses the most ELO in match 4 of the day (+28 ELO, win rate 43%). Things go best on Mirage (+82 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, +26 ELO. Improved over the last three months: Headshots +4 pp, ELO +276. Unchanged in recent months: K/R at 0.79, Rating at 1.14, ADR at 80.3, Win rate at 51%. Last 30 days: 51 matches, win rate 45%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.