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Ipp0-

Peru
On FACEIT since 2021 229 matches tracked 42 matches in 30 days
ELO ▲ 20
2,562
30-day peak: 2,605
Rank NA ▼ 207 places
#1,381
Peru #16 in Peru
30 days · prev. #1,174 · best #1,174
Last updated:

How does Ipp0- play?

Rating 1.19 K/R 0.84 ADR 90.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 229 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.7
Knife kills 5 in 229 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 82%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 48x 4K, 4 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.57+0.27 · Ø 0.30 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.82, Rating at 1.17, ADR at 89.5, Headshots at 51%, ELO at 2,562
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −106 ELO
67 matches · 46% win rate
On Dust 2 −48 ELO
71 matches · 55% win rate
On Sundays −14 ELO, win rate 32%

Ipp0- loses the most ELO on Mirage: −106 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
55% better than 59%
0.87 better than 92%
95.1 better than 94%
1.23 better than 91%
62% of 340 duels better than 93%
42% of 31 situations better than 62%
Mirage67
46% better than 23%
0.78 better than 66%
84.9 better than 68%
1.09 better than 66%
58% of 314 duels better than 84%
33% of 49 situations better than 35%
Anubis30
47% better than 26%
0.93 better than 98%
98.6 better than 98%
1.31 better than 97%
60% of 124 duels better than 88%
31% of 26 situations better than 32%
Cache20
65% better than 78%
0.82 better than 79%
84.7 better than 69%
1.16 better than 81%
53% of 103 duels better than 55%
45% of 11 situations better than 69%
Inferno19
42% better than 11%
0.87 better than 86%
93.5 better than 86%
1.22 better than 82%
59% of 87 duels better than 76%
27% of 15 situations better than 21%
Ancient14
71% -
0.81 -
86.4 -
1.15-
57% of 51 duels -
43% of 7 situations -
Nuke5
40% -
0.82 -
89.0 -
1.18-
61% of 28 duels -
33% of 3 situations -
Vertigo3
0% -
0.75 -
82.8 -
0.90-
56% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ipp0- plays

Across 229 matches Ipp0- averages K/R 0.84, ADR 90.6 and a rating of 1.19. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 126 of 229 matches the rating was 1.10 or higher (55%), in 50 it was below 0.90. In 153 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. Ipp0- loses the most ELO on Mirage (−106 ELO, win rate 46%). Things go best on Cache (+29 ELO, win rate 65%). Match no. 1 of the day goes best: 58% win rate, −37 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.17, ADR at 89.5, Headshots at 51%, ELO at 2,562. Last 30 days: 42 matches, win rate 55%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.