Ionic

USA
174 matches tracked 11 matches in 30 days
ELO ▼ 73
1,978
30-day peak: 2,176
Rank NA ▼ 1,379 places
#7,595
30 days · prev. #6,216 · best #6,216
Last updated:

How does Ionic play?

Rating 1.04 (from 161 matches) K/R 0.72 ADR 77.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 2.9
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 10x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 73%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.72, ADR at 77.3, Headshots at 54%, Win rate at 47%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −110 ELO
40 matches · 40% win rate
On Dust 2 −68 ELO
55 matches · 44% win rate
On Tuesdays −60 ELO, win rate 40%

Ionic loses the most ELO in match 3 of the day: −110 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
44% better than 27%
0.72 right on the average
77.2 better than 35%
1.03 better than 57%
52% of 174 duels better than 60%
35% of 37 situations better than 44%
Ancient36
47% better than 35%
0.74 right on the average
78.2 better than 37%
1.04 better than 61%
51% of 158 duels right on the average
48% of 21 situations better than 76%
Anubis32
53% better than 56%
0.72 better than 41%
77.8 better than 34%
1.04 better than 57%
46% of 122 duels better than 21%
31% of 26 situations better than 35%
Inferno28
46% better than 23%
0.70 better than 37%
76.5 better than 31%
1.03 right on the average
49% of 77 duels better than 33%
25% of 12 situations better than 22%
Cache18
56% -
0.73 -
78.1 -
1.08-
56% of 50 duels -
70% of 10 situations -
Nuke5
40% -
0.69 -
79.6 -
0.94-
39% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ionic plays

Across 174 matches Ionic averages K/R 0.72 and ADR 77.6; the rating across the 161 rated matches is 1.04. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 9 players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 56% win rate in 18 matches. In 64 of 161 matches the rating was 1.10 or higher (40%), in 53 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. Ionic loses the most ELO in match 3 of the day (−110 ELO, win rate 40%). Things go best on Inferno (+31 ELO, win rate 46%). Improved over the last three months: ELO +52. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.72, ADR at 77.3, Headshots at 54%, Win rate at 47%. Last 30 days: 11 matches, win rate 18%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.