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Invisa

Russia
On FACEIT since 2016 389 matches tracked 190 matches in 30 days
ELO ▲ 229
3,221
30-day peak: 3,335
Rank EU ▲ 1,022 places
#4,137
Russia #1,179 in Russia
30 days · prev. #5,159 · best #2,818
Last updated:

How does Invisa play?

Rating 1.13 (from 388 matches) K/R 0.83 ADR 87.4 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 389 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.04 · Ø 1.06 better than 58%
Pistol kills per match 3.4
Knife kills 11 in 389 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.4 pp · Ø 13.7% better than 79%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 96x 4K, 9 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 88%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.7, ELO +200
= Stayed the same
Headshots at 61%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.75).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −192 ELO
187 matches · 53% win rate
In match 1 of the day −170 ELO
57 matches · 40% win rate
Between 18:00 and 24:00 −163 ELO, win rate 45%
On Wednesdays −189 ELO, win rate 42%

Invisa loses the most ELO on Mirage: −192 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.88 · Mirage
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
53% better than 43%
0.84 better than 83%
88.9 better than 81%
1.16 better than 79%
48% of 876 duels better than 24%
44% of 90 situations better than 67%
Dust 292
49% better than 28%
0.78 better than 61%
85.1 better than 65%
1.06 better than 45%
50% of 478 duels better than 36%
32% of 28 situations better than 29%
Nuke48
52% better than 32%
0.83 better than 76%
85.8 better than 68%
1.12 better than 63%
54% of 246 duels better than 55%
41% of 17 situations better than 53%
Cache21
62% better than 59%
0.88 better than 85%
90.4 better than 76%
1.20 better than 76%
50% of 109 duels better than 27%
44% of 9 situations better than 62%
Inferno17
65% better than 59%
0.93 better than 91%
94.3 better than 82%
1.32 better than 87%
54% of 74 duels better than 37%
50% of 10 situations better than 73%
Ancient12
50% -
0.65 -
71.2 -
0.90-
32% of 65 duels -
67% of 6 situations -
Anubis10
30% -
0.84 -
88.1 -
1.15-
54% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Invisa plays

Across 389 matches Invisa averages K/R 0.83 and ADR 87.4; the rating across the 388 rated matches is 1.13. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 60% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 193 of 389 matches the rating was 1.10 or higher (50%), in 106 it was below 0.90. In 329 matches with detailed stats: 96 4Ks and 9 aces. Best month by rating: October 2026 at 1.23. Invisa loses the most ELO on Mirage (−192 ELO, win rate 53%). Things go best on Cache (+133 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, −56 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.7, ELO +200. Unchanged in recent months: Headshots at 61%, Win rate at 53%. Last 30 days: 190 matches, win rate 53%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.