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Invi_ez

Monaco
On FACEIT since 2021 321 matches tracked 33 matches in 30 days
ELO ▼ 38
2,912
30-day peak: 2,995
Rank EU ▼ 3,622 places
#13,234
Monaco #37 in Monaco
30 days · prev. #9,612 · best #9,260
Last updated:

How does Invi_ez play?

Rating 1.05 K/R 0.75 ADR 80.7 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 321 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8
Knife kills 9 in 321 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 56x 4K, 7 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +209, First kills +2 pp, Clutch 1v1 +26 pp
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 80.7
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −133 ELO
50 matches · 40% win rate
In match 3 of the day +42 ELO
44 matches · 45% win rate
On Mondays −123 ELO, win rate 39%

Invi_ez loses the most ELO on Dust 2: −133 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.49 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
58% better than 70%
0.78 better than 62%
84.3 better than 62%
1.09 better than 62%
51% of 601 duels better than 43%
36% of 58 situations better than 42%
Anubis60
55% better than 52%
0.76 better than 54%
82.0 better than 53%
1.06 better than 52%
50% of 243 duels better than 38%
50% of 42 situations better than 76%
Dust 250
40% better than 10%
0.71 better than 29%
75.1 better than 18%
0.99 better than 25%
51% of 191 duels better than 43%
40% of 30 situations better than 55%
Nuke33
42% better than 13%
0.73 better than 31%
77.9 better than 27%
1.03 better than 32%
54% of 127 duels better than 55%
33% of 21 situations better than 35%
Cache20
55% better than 44%
0.79 right on the average
80.6 better than 32%
1.14 better than 61%
59% of 68 duels better than 75%
47% of 15 situations better than 65%
Ancient17
29% better than 1%
0.72 better than 32%
76.0 better than 19%
1.02 better than 38%
47% of 74 duels better than 22%
50% of 6 situations better than 78%
Inferno12
42% -
0.67 -
74.9 -
0.90-
55% of 53 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Invi_ez plays

Across 321 matches Invi_ez averages K/R 0.75, ADR 80.7 and a rating of 1.05. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 127 matches. In 126 of 321 matches the rating was 1.10 or higher (39%), in 111 it was below 0.90. In 321 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. Invi_ez loses the most ELO on Dust 2 (−133 ELO, win rate 40%). Things go best on Mirage (+346 ELO, win rate 58%). Improved over the last three months: ELO +209, First kills +2 pp, Clutch 1v1 +26 pp. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 80.7. Last 30 days: 33 matches, win rate 48%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.