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Inv1sible

Denmark
On FACEIT since 2022 497 matches tracked 161 matches in 30 days
Last updated:

How does Inv1sible play?

Rating 1.00 K/R 0.72 ADR 78.5 from 497 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 497 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.1
Knife kills 30 in 497 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 16%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 79x 4K, 6 aces in 413 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.8, Headshots at 54%, ELO at 2,765
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 497 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −137 ELO
95 matches · 56% win rate
In match 3 of the day −90 ELO
70 matches · 44% win rate
Between 12:00 and 18:00 −90 ELO, win rate 41%
On Fridays −180 ELO, win rate 42%

Inv1sible loses the most ELO on Ancient: −137 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.12 · Mirage
  4. Recorded match no. 250 · Dust 2

Maps in detail

from the last 497 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
52% better than 43%
0.75 right on the average
79.9 better than 40%
1.05 right on the average
51% of 805 duels better than 43%
41% of 68 situations better than 58%
Dust 2102
45% better than 21%
0.71 better than 29%
76.3 better than 22%
0.98 better than 23%
52% of 617 duels right on the average
41% of 56 situations better than 58%
Ancient95
56% better than 58%
0.73 better than 36%
80.0 better than 38%
1.00 better than 31%
49% of 487 duels better than 32%
44% of 41 situations better than 65%
Anubis69
52% better than 41%
0.70 better than 26%
78.9 better than 35%
0.97 better than 22%
46% of 336 duels better than 18%
36% of 33 situations better than 43%
Nuke47
53% better than 39%
0.71 better than 23%
77.0 better than 23%
0.97 better than 18%
46% of 258 duels better than 15%
38% of 29 situations better than 45%
Cache29
34% better than 4%
0.68 better than 12%
74.3 better than 10%
0.89 better than 4%
50% of 195 duels better than 29%
29% of 14 situations better than 22%
Inferno12
42% -
0.70 -
80.9 -
1.00-
58% of 59 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inv1sible plays

Across 497 matches Inv1sible averages K/R 0.72, ADR 78.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Ancient with a 56% win rate in 95 matches. In 180 of 497 matches the rating was 1.10 or higher (36%), in 212 it was below 0.90. In 413 matches with detailed stats: 79 4Ks and 6 aces. Best month by rating: October 2026 at 1.03. Inv1sible loses the most ELO on Ancient (−137 ELO, win rate 56%). Things go best on Mirage (+139 ELO, win rate 52%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.8, Headshots at 54%, ELO at 2,765. Last 30 days: 161 matches, win rate 52%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.