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Interrobang

Russia
On FACEIT since 2015 351 matches tracked 204 matches in 30 days
ELO ▼ 39
3,009
30-day peak: 3,235
Rank NA ▼ 7 places
#276
Russia #2,676 in Russia
30 days · prev. #269 · best #137
Last updated:
Next update possible in 2m 18s

How does Interrobang play?

Rating 1.09 (from 304 matches) K/R 0.79 ADR 84.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 304 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 3.4
Knife kills 11 in 351 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 11 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 21%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.09, Headshots at 47%
▼ Got worse
K/R −0.09, ADR −6.4, Win rate −5 pp, ELO −147

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.77 (at the start 0.86). Just above the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
92 matches · 46% win rate
On Cache −84 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 −166 ELO, win rate 44%
On Thursdays −36 ELO, win rate 40%

Interrobang loses the most ELO on Dust 2: −86 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 49 · Anubis
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
52% better than 39%
0.79 better than 66%
85.6 better than 68%
1.06 right on the average
58% of 310 duels better than 81%
33% of 58 situations better than 33%
Dust 292
46% better than 20%
0.78 better than 61%
84.1 better than 61%
1.06 better than 46%
53% of 309 duels right on the average
37% of 51 situations better than 43%
Anubis48
46% better than 20%
0.81 better than 75%
86.1 better than 73%
1.13 better than 72%
53% of 163 duels better than 54%
35% of 26 situations better than 42%
Ancient41
66% better than 83%
0.83 better than 81%
85.2 better than 66%
1.21 better than 89%
60% of 147 duels better than 88%
52% of 25 situations better than 83%
Cache24
54% better than 30%
0.74 better than 30%
83.4 better than 47%
1.04 better than 27%
54% of 82 duels right on the average
33% of 12 situations better than 37%
Nuke19
42% better than 11%
0.76 right on the average
79.8 better than 39%
0.97-
50% of 46 duels better than 35%
10% of 10 situations better than 3%
Inferno12
50% -
0.83 -
83.7 -
1.15-
61% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Interrobang plays

Across 351 matches Interrobang averages K/R 0.79 and ADR 84.7; the rating across the 304 rated matches is 1.09. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 47% headshots. The strongest map is Ancient with a 66% win rate in 41 matches. In 137 of 304 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 288 matches with detailed stats: 39 4Ks and 11 aces. Best month by rating: July 2026 at 1.22. Interrobang loses the most ELO on Dust 2 (−86 ELO, win rate 46%). Things go best on Ancient (+292 ELO, win rate 66%). Match no. 3 of the day goes best: 63% win rate, +158 ELO. Got weaker: K/R −0.09, ADR −6.4, Win rate −5 pp, ELO −147. Unchanged in recent months: Rating at 1.09, Headshots at 47%. Last 30 days: 204 matches, win rate 49%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.