Intensify

USA
On FACEIT since 2018 255 matches tracked 19 matches in 30 days
ELO ▼ 38
2,428
30-day peak: 2,468
Rank NA ▼ 419 places
#2,136
USA #1,139 in USA
30 days · prev. #1,717 · best #1,623
Last updated:

How does Intensify play?

Rating 0.94 K/R 0.68 ADR 76.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.7
Knife kills 3 in 255 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 2 aces in 176 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +189
= Stayed the same
Headshots at 52%, Win rate at 52%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −11.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.62 (at the start 0.72). Well below the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
26 matches · 46% win rate
On Nuke −62 ELO
24 matches · 42% win rate
On Fridays −80 ELO, win rate 42%

Intensify loses the most ELO on Anubis: −67 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.98 · Mirage
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 68%
0.69 better than 24%
77.5 better than 31%
0.96 better than 22%
53% of 454 duels better than 60%
34% of 38 situations better than 38%
Dust 246
54% better than 59%
0.58 better than 1%
68.6 better than 3%
0.80 better than 1%
43% of 279 duels better than 10%
45% of 11 situations better than 72%
Inferno28
54% better than 48%
0.75 better than 48%
80.8 better than 42%
1.02 better than 34%
50% of 210 duels better than 35%
50% of 10 situations better than 80%
Ancient26
46% better than 28%
0.74 better than 45%
81.0 better than 46%
1.03 better than 47%
52% of 180 duels right on the average
27% of 11 situations better than 24%
Anubis26
46% better than 29%
0.67 better than 16%
73.6 better than 11%
0.90 better than 9%
50% of 135 duels better than 38%
44% of 16 situations better than 67%
Cache25
56% -
0.66 -
73.6 -
0.90-
43% of 137 duels -
44% of 9 situations -
Nuke24
42% better than 13%
0.76 right on the average
82.4 better than 52%
1.05 right on the average
44% of 112 duels better than 9%
19% of 16 situations better than 10%
Vertigo4
25% -
0.79 -
89.3 -
1.00-
48% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Intensify plays

Across 255 matches Intensify averages K/R 0.68, ADR 76.5 and a rating of 0.94. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.91, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 84 of 255 matches the rating was 1.10 or higher (33%), in 129 it was below 0.90. In 176 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Intensify loses the most ELO on Anubis (−67 ELO, win rate 46%). Things go best on Inferno (+56 ELO, win rate 54%). Improved over the last three months: ELO +189. Got weaker: K/R −0.10, Rating −0.16, ADR −11.6. Unchanged in recent months: Headshots at 52%, Win rate at 52%. Last 30 days: 19 matches, win rate 47%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.