Inshock

Czech Republic
On FACEIT since 2024 346 matches tracked 202 matches in 30 days
ELO ▲ 265
2,514
30-day peak: 2,738
Rank EU
#54,135
Czech Republic #455 in Czech Republic
Last updated:

How does Inshock play?

Rating 1.00 K/R 0.72 ADR 79.8 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 346 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.98−0.06 · Ø 1.04 better than 25%
Pistol kills per match 2.8
Knife kills 6 in 346 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 57x 4K, 9 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Inshock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 346 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: October 2026 with 0.74.

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
96 matches · 46% win rate
On Cache −103 ELO
30 matches · 40% win rate
On Sundays −210 ELO, win rate 40%

Inshock loses the most ELO on Mirage: −112 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 10 wins in a row · Nuke
  3. Recorded match no. 250 · Anubis
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 25%
0.71 better than 30%
78.4 better than 34%
0.96 better than 21%
46% of 532 duels better than 19%
41% of 49 situations better than 59%
Anubis85
55% better than 56%
0.72 better than 36%
80.5 better than 47%
0.98 better than 27%
46% of 426 duels better than 20%
43% of 60 situations better than 63%
Ancient75
51% better than 44%
0.75 right on the average
82.2 better than 50%
1.05 right on the average
45% of 265 duels better than 16%
39% of 54 situations better than 53%
Inferno41
51% better than 35%
0.72 better than 28%
80.1 better than 32%
1.00 better than 20%
49% of 206 duels better than 24%
22% of 18 situations better than 14%
Cache30
40% better than 10%
0.70 better than 34%
75.1 better than 23%
0.99 better than 38%
48% of 140 duels better than 28%
57% of 23 situations better than 87%
Nuke13
69% -
0.73 -
84.0 -
1.01-
50% of 46 duels -
45% of 11 situations -
Dust 26
67% -
0.75 -
78.6 -
1.09-
29% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inshock plays

Across 346 matches Inshock averages K/R 0.72, ADR 79.8 and a rating of 1.00. Biggest strength: Utility hit rate at 38%, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 123 of 346 matches the rating was 1.10 or higher (36%), in 143 it was below 0.90. In 346 matches with detailed stats: 57 4Ks and 9 aces. Best month by rating: October 2026 at 1.02. Inshock loses the most ELO on Mirage (−112 ELO, win rate 46%). Things go best on Anubis (+206 ELO, win rate 55%). Last 30 days: 202 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.