Inset0

Brazil
On FACEIT since 2025 305 matches tracked 49 matches in 30 days
ELO ▲ 49
2,643
30-day peak: 2,650
Rank SA ▼ 20 places
#710
Brazil #486 in Brazil
30 days · prev. #690 · best #637
Last updated:

How does Inset0 play?

Rating 1.26 (from 257 matches) K/R 0.87 ADR 91.3 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 257 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.0 from the last 257
Knife kills 11 in 257 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 58x 4K, 6 aces in 206 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +16 pp, Win rate +3 pp, ELO +257
= Stayed the same
K/R at 0.87, Rating at 1.25, ADR at 92.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −16 ELO
40 matches · 50% win rate
On Saturdays +37 ELO, win rate 44%

Inset0 loses the most ELO on Cache: −16 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis53
60% better than 71%
0.90 better than 96%
95.7 better than 96%
1.30 better than 97%
65% of 249 duels better than 97%
41% of 37 situations better than 56%
Dust 245
49% better than 38%
0.85 better than 87%
87.7 better than 77%
1.22 better than 90%
59% of 187 duels better than 85%
36% of 28 situations better than 43%
Ancient44
57% better than 64%
0.91 better than 96%
94.7 better than 94%
1.28 better than 97%
60% of 197 duels better than 89%
32% of 41 situations better than 36%
Cache40
50% -
0.84 -
91.4 -
1.20-
54% of 173 duels -
28% of 25 situations -
Nuke36
56% right on the average
0.92 better than 94%
93.2 better than 87%
1.33 better than 95%
59% of 162 duels better than 85%
17% of 23 situations better than 8%
Mirage29
62% better than 84%
0.83 better than 82%
85.6 better than 71%
1.20 better than 88%
54% of 128 duels better than 65%
40% of 15 situations better than 58%
Inferno6
50% -
0.78 -
81.8 -
1.15-
43% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Inset0 plays

Across 305 matches Inset0 averages K/R 0.87 and ADR 91.3; the rating across the 257 rated matches is 1.26. Biggest strength: K/D at 1.33, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 44% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 166 of 257 matches the rating was 1.10 or higher (65%), in 39 it was below 0.90. In 206 matches with detailed stats: 58 4Ks and 6 aces. Best month by rating: August 2026 at 1.27. Inset0 loses the most ELO on Cache (−16 ELO, win rate 50%). Things go best on Anubis (+94 ELO, win rate 60%). Improved over the last three months: Headshots +16 pp, Win rate +3 pp, ELO +257. Unchanged in recent months: K/R at 0.87, Rating at 1.25, ADR at 92.0. Last 30 days: 49 matches, win rate 53%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.