InkRRR

Spain
On FACEIT since 2014 68 matches tracked 21 matches in 30 days
Last updated:

How does InkRRR play?

Rating 1.16 K/R 0.81 ADR 87.8 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 68 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.8
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 12x 4K, 3 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 7.6+3.3 · Ø 4.3 better than 97%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +8.4, ELO +403
= Stayed the same
Headshots at 44%, Win rate at 64%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +29 ELO
24 matches · 54% win rate
On Mondays +59 ELO, win rate 60%

InkRRR loses the most ELO in match 1 of the day: +29 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 34 · Nuke
  4. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 56%
0.79 better than 75%
85.4 better than 74%
1.13 better than 79%
56% of 80 duels better than 78%
50% of 10 situations better than 82%
Inferno11
91% -
0.80 -
89.1 -
1.14-
57% of 37 duels -
0% of 2 situations -
Ancient10
70% -
0.90 -
90.4 -
1.29-
47% of 45 duels -
60% of 5 situations -
Anubis10
80% -
0.77 -
83.2 -
1.08-
55% of 42 duels -
50% of 6 situations -
Mirage8
50% -
0.86 -
91.8 -
1.26-
61% of 36 duels -
100% of 3 situations -
Cache4
50% -
0.65 -
76.0 -
0.85-
39% of 18 duels -
33% of 3 situations -
Nuke3
100% -
1.03 -
98.5 -
1.41-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How InkRRR plays

Across 68 matches InkRRR averages K/R 0.81, ADR 87.8 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 44% headshots. The strongest map is Inferno with a 91% win rate in 11 matches. In 33 of 68 matches the rating was 1.10 or higher (49%), in 18 it was below 0.90. In 58 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.27. InkRRR loses the most ELO in match 1 of the day (+29 ELO, win rate 54%). Improved over the last three months: K/R +0.13, Rating +0.18, ADR +8.4, ELO +403. Unchanged in recent months: Headshots at 44%, Win rate at 64%. Last 30 days: 21 matches, win rate 62%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.