Inhumanity

Cyprus
On FACEIT since 2017 278 matches tracked 141 matches in 30 days
ELO ▲ 82
2,801
30-day peak: 2,962
Rank EU ▼ 9,723 places
#18,408
Cyprus #20 in Cyprus
30 days · prev. #8,685 · best #8,685
Last updated:

How does Inhumanity play?

Rating 1.11 K/R 0.79 ADR 83.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 278 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.11+0.06 · Ø 1.05 better than 65%
Pistol kills per match 3.8
Knife kills 5 in 278 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 76x 4K, 5 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 47%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Inhumanity is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 278 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −199 ELO
28 matches · 39% win rate
From match 5 of the day −144 ELO
129 matches · 47% win rate
On Wednesdays −206 ELO, win rate 43%

Inhumanity loses the most ELO on Ancient: −199 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 52 · Cache

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
56% better than 59%
0.83 better than 81%
88.2 better than 79%
1.19 better than 84%
62% of 423 duels better than 92%
34% of 50 situations better than 38%
Mirage53
47% better than 23%
0.81 better than 74%
86.4 better than 72%
1.10 better than 65%
57% of 279 duels better than 78%
20% of 25 situations better than 7%
Cache52
60% better than 61%
0.80 better than 56%
84.0 better than 48%
1.15 better than 61%
63% of 194 duels better than 90%
32% of 50 situations better than 29%
Inferno43
49% better than 22%
0.76 better than 43%
81.9 better than 38%
1.04 better than 29%
59% of 234 duels better than 73%
41% of 17 situations better than 55%
Ancient28
39% better than 9%
0.68 better than 15%
70.6 better than 4%
0.92 better than 10%
51% of 94 duels better than 43%
21% of 14 situations better than 12%
Anubis16
63% better than 79%
0.75 right on the average
76.8 better than 24%
1.06 right on the average
47% of 86 duels better than 21%
50% of 8 situations better than 77%
Nuke4
25% -
0.75 -
69.8 -
1.06-
67% of 12 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inhumanity plays

Across 278 matches Inhumanity averages K/R 0.79, ADR 83.4 and a rating of 1.11. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 129 of 278 matches the rating was 1.10 or higher (46%), in 86 it was below 0.90. In 278 matches with detailed stats: 76 4Ks and 5 aces. Inhumanity loses the most ELO on Ancient (−199 ELO, win rate 39%). Things go best in match 2 of the day (+131 ELO, win rate 58%). Match no. 1 of the day goes best: 64% win rate, +58 ELO. Last 30 days: 141 matches, win rate 52%, net ELO +146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.