Infinite

USA
On FACEIT since 2015 91 matches tracked 17 matches in 30 days
ELO ▲ 34
2,951
30-day peak: 2,982
Rank NA ▼ 65 places
#353
USA #194 in USA
30 days · prev. #288 · best #284
Last updated:

How does Infinite play?

Rating 1.15 (from 38 matches) K/R 0.81 ADR 88.1 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 43 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 63%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 8x 4K, 3 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.62+0.31 · Ø 0.31 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +22 pp
= Stayed the same
K/R at 0.80, ADR at 86.2
▼ Got worse
ELO −163

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −24 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
61% better than 76%
0.80 better than 71%
86.3 better than 72%
1.21 better than 87%
56% of 75 duels better than 72%
29% of 7 situations better than 23%
Mirage30
73% better than 98%
0.81 better than 75%
89.5 better than 83%
1.13-
60% of 57 duels better than 89%
57% of 7 situations better than 93%
Ancient8
50% -
0.79 -
87.4 -
1.26-
86% of 7 duels -
33% of 6 situations -
Anubis7
57% -
0.90 -
95.5 -
1.69-
75% of 12 duels -
-
Inferno5
40% -
0.73 -
80.5 -
1.10-
58% of 19 duels -
33% of 6 situations -
Nuke5
60% -
0.81 -
84.5 -
1.38-
67% of 12 duels -
50% of 2 situations -
Cache4
75% -
0.91 -
95.4 -
1.02-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Infinite plays

Across 91 matches Infinite averages K/R 0.81 and ADR 88.1; the rating across the 38 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 56% headshots. The strongest map is Mirage with a 73% win rate in 30 matches. In 27 of 43 matches the rating was 1.10 or higher (63%), in 10 it was below 0.90. In 39 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. Things go best on Dust 2 (+60 ELO, win rate 61%). Match no. 2 of the day goes best: 70% win rate, +60 ELO. Improved over the last three months: Headshots +6 pp, Win rate +22 pp. Got weaker: ELO −163. Unchanged in recent months: K/R at 0.80, ADR at 86.2. Last 30 days: 17 matches, win rate 65%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.