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Independent

Kyrgyzstan
On FACEIT since 2023 300 matches tracked 91 matches in 30 days
ELO ▲ 30
2,228
30-day peak: 2,270
Rank EU
#134,076
Kyrgyzstan #468 in Kyrgyzstan
Last updated:

How does Independent play?

Rating 0.97 K/R 0.70 ADR 77.9 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 300 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 30%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 42%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 10 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 7 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.5, First kills +2 pp
= Stayed the same
Rating at 0.99, Headshots at 49%, Clutch 1v1 at 33%
▼ Got worse
Win rate −3 pp, ELO −489

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +60 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
47% better than 32%
0.66 better than 14%
74.3 better than 18%
0.93 better than 18%
47% of 412 duels better than 25%
32% of 50 situations better than 30%
Dust 269
45% better than 29%
0.69 better than 25%
78.7 better than 38%
0.93 better than 17%
47% of 360 duels better than 28%
26% of 34 situations better than 19%
Ancient59
42% better than 21%
0.71 better than 34%
80.1 better than 43%
0.99 better than 37%
50% of 388 duels better than 45%
39% of 31 situations better than 54%
Anubis45
62% better than 78%
0.74 right on the average
79.5 better than 40%
1.03 better than 47%
47% of 262 duels better than 27%
41% of 22 situations better than 58%
Nuke24
54% better than 44%
0.65 better than 9%
75.5 better than 20%
0.89 better than 7%
49% of 129 duels better than 34%
42% of 12 situations better than 61%
Inferno14
71% -
0.79 -
85.2 -
1.14-
56% of 59 duels -
40% of 5 situations -
Cache7
57% -
0.75 -
79.3 -
0.99-
44% of 54 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Independent plays

Across 300 matches Independent averages K/R 0.70, ADR 77.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 95 of 300 matches the rating was 1.10 or higher (32%), in 143 it was below 0.90. In 300 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. Things go best in match 1 of the day (+120 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +120 ELO. Improved over the last three months: K/R +0.04, ADR +4.5, First kills +2 pp. Got weaker: Win rate −3 pp, ELO −489. Unchanged in recent months: Rating at 0.99, Headshots at 49%, Clutch 1v1 at 33%. Last 30 days: 91 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.