In_Conflict
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,019 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average40% headshots and so well below the average (46%).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.19 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 0.91 (at the start 0.90). Clearly below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 78.6. Last 3 months: 72.4 (at the start 73.1). Clearly below the average (79.5).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 46% (at the start 38%). Right on the average (46%).
Matches won (win rate)
Best month: July 2026 with 86%. Last 3 months: 46% (at the start 55%). Clearly below the average (49%).
Best month: August 2026 with 1,402.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Highest rating in a match: 1.85 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How In_Conflict plays
Across 85 matches In_Conflict averages K/R 0.67, ADR 73.9 and a rating of 0.92. Most room to improve: 3K rounds at 2.8%, better than only 10% of level 7 players. Averages 15.3 kills per match with 40% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 22 of 85 matches the rating was 1.10 or higher (26%), in 43 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best in match 1 of the day (−21 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −21 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 72.4. Last 30 days: 6 matches, win rate 83%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.