InSt4KiLL

Brazil
On FACEIT since 2021 187 matches tracked 32 matches in 30 days
ELO ▼ 139
2,068
30-day peak: 2,207
Rank SA ▼ 2,716 places
#5,533
Brazil #4,280 in Brazil
30 days · prev. #2,817 · best #2,817
Last updated:

How does InSt4KiLL play?

Rating 0.94 (from 186 matches) K/R 0.69 ADR 77.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.8
Knife kills 6 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 14x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.8, Headshots at 52%, ELO at 2,068
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
39 matches · 36% win rate
On Ancient −26 ELO
33 matches · 42% win rate
Between 0:00 and 6:00 −3 ELO, win rate 42%
On Sundays −3 ELO, win rate 35%

InSt4KiLL loses the most ELO on Dust 2: −51 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 33 · Ancient
  4. Highest rating in a match: 1.88 · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 68%
0.66 better than 14%
75.3 better than 22%
0.90 better than 10%
47% of 272 duels better than 26%
32% of 22 situations better than 32%
Dust 239
36% better than 8%
0.66 better than 13%
75.5 better than 23%
0.91 better than 13%
41% of 174 duels better than 7%
29% of 24 situations better than 24%
Ancient33
42% better than 19%
0.71 better than 32%
82.1 better than 53%
0.97 better than 29%
49% of 154 duels better than 33%
37% of 19 situations better than 48%
Anubis21
48% better than 39%
0.73 better than 42%
81.1 better than 51%
1.00 better than 37%
56% of 82 duels better than 76%
40% of 15 situations right on the average
Nuke16
50% better than 33%
0.70 better than 24%
81.2 better than 44%
0.93 better than 15%
61% of 79 duels better than 88%
33% of 9 situations better than 34%
Inferno9
78% -
0.76 -
78.9 -
1.12-
39% of 36 duels -
67% of 3 situations -
Cache5
20% -
0.58 -
71.0 -
0.73-
25% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How InSt4KiLL plays

Across 187 matches InSt4KiLL averages K/R 0.69 and ADR 77.8; the rating across the 186 rated matches is 0.94. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 63 matches. In 54 of 186 matches the rating was 1.10 or higher (29%), in 87 it was below 0.90. In 106 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. InSt4KiLL loses the most ELO on Dust 2 (−51 ELO, win rate 36%). Things go best on Mirage (+232 ELO, win rate 56%). Got weaker: K/R −0.04, Rating −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 75.8, Headshots at 52%, ELO at 2,068. Last 30 days: 32 matches, win rate 41%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.