Imp0ss

USA
On FACEIT since 2022 269 matches tracked 99 matches in 30 days
ELO ▲ 433
2,437
30-day peak: 2,495
Rank NA ▼ 348 places
#2,059
USA #1,098 in USA
30 days · prev. #1,711 · best #1,711
Last updated:

How does Imp0ss play?

Rating 1.10 K/R 0.80 ADR 83.3 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 22 in 269 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 52x 4K, 5 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +330
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 82.0, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −94 ELO
56 matches · 55% win rate
On Inferno −60 ELO
23 matches · 48% win rate
On Saturdays −115 ELO, win rate 38%

Imp0ss loses the most ELO on Dust 2: −94 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.20 · Inferno

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
51% better than 47%
0.82 better than 82%
85.1 better than 71%
1.12 better than 77%
54% of 497 duels better than 65%
37% of 49 situations better than 47%
Dust 256
55% better than 60%
0.79 better than 72%
83.1 better than 61%
1.10 better than 69%
50% of 315 duels better than 42%
36% of 33 situations better than 44%
Anubis39
46% better than 30%
0.79 better than 74%
82.1 better than 57%
1.08 better than 65%
52% of 225 duels better than 53%
29% of 21 situations better than 28%
Ancient30
53% right on the average
0.76 better than 56%
79.9 better than 41%
1.04 better than 52%
57% of 134 duels better than 77%
29% of 17 situations better than 26%
Inferno23
48% better than 30%
0.84 better than 78%
90.1 better than 76%
1.16 better than 75%
51% of 102 duels better than 38%
40% of 10 situations better than 57%
Nuke20
50% better than 34%
0.69 better than 23%
72.4 better than 15%
0.95 better than 23%
48% of 126 duels better than 27%
22% of 9 situations better than 14%
Cache17
76% -
0.84 -
89.5 -
1.19-
57% of 87 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Imp0ss plays

Across 269 matches Imp0ss averages K/R 0.80, ADR 83.3 and a rating of 1.10. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 124 of 269 matches the rating was 1.10 or higher (46%), in 77 it was below 0.90. In 213 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. Imp0ss loses the most ELO on Dust 2 (−94 ELO, win rate 55%). Things go best on Anubis (+59 ELO, win rate 46%). Match no. 1 of the day goes best: 61% win rate, +58 ELO. Improved over the last three months: Win rate +7 pp, ELO +330. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 82.0, Headshots at 55%. Last 30 days: 99 matches, win rate 60%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.