Immorta1_Im
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average52% headshots and so clearly above the average (48%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.74). Clearly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.87 (at the start 1.07). Well below the average (1.01).
Damage per round (ADR)
Last 3 months: 68.6 (at the start 79.7). Well below the average (79.8).
Share of headshot kills
Last 3 months: 48% (at the start 54%). Right on the average (48%).
Matches won (win rate)
Last 3 months: 38% (at the start 65%). Well below the average (51%).
Last 3 months: 1,854 (at the start 1,636).
Rounds with first kill
Last 3 months: 7% (at the start 9%). Well below the average (10%).
1v1 clutches won
Last 3 months: 42% (at the start 32%). Slightly above the average (39%).
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Immorta1_Im loses the most ELO from match 5 of the day: −26 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 47 · Cache
- Highest rating in a match: 2.10 · Cache
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How Immorta1_Im plays
Across 84 matches Immorta1_Im averages K/R 0.70, ADR 75.5 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 87% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 33 of 84 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 1 ace. Immorta1_Im loses the most ELO from match 5 of the day (−26 ELO, win rate 45%). Things go best on Mirage (+52 ELO, win rate 51%). Improved over the last three months: ELO +218, Clutch 1v1 +10 pp. Got weaker: K/R −0.10, Rating −0.20, ADR −11.1, Headshots −6 pp, Win rate −27 pp, First kills −2 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.