Imkura

Lithuania
On FACEIT since 2016 106 matches tracked 84 matches in 30 days
ELO ▲ 127
2,098
30-day peak: 2,140
Rank EU
#195,067
Lithuania #1,489 in Lithuania
Last updated:

How does Imkura play?

Rating 1.00 K/R 0.74 ADR 82.1 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 3.2
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 13x 4K, 1 ace in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Reached level 10 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Most kills in a match: 36 · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 27%
0.73 better than 46%
78.8 better than 40%
0.99 better than 36%
50% of 156 duels better than 45%
39% of 18 situations better than 54%
Dust 219
63% better than 86%
0.84 better than 87%
91.4 better than 88%
1.15 better than 81%
55% of 108 duels better than 71%
38% of 13 situations right on the average
Ancient17
47% better than 34%
0.67 better than 16%
75.4 better than 22%
0.92 better than 14%
54% of 97 duels better than 63%
27% of 11 situations better than 23%
Cache12
50% -
0.73 -
80.8 -
0.93-
50% of 88 duels -
0% of 3 situations -
Nuke11
45% -
0.72 -
83.0 -
0.95-
40% of 65 duels -
17% of 6 situations -
Anubis9
78% -
0.72 -
81.7 -
1.02-
60% of 47 duels -
50% of 6 situations -
Inferno7
57% -
0.78 -
88.9 -
1.02-
46% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Imkura plays

Across 106 matches Imkura averages K/R 0.74, ADR 82.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 63% win rate in 19 matches. In 35 of 106 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 106 matches with detailed stats: 13 4Ks and 1 ace. Things go best from match 5 of the day (+52 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +52 ELO. Last 30 days: 84 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.