Imayr1se

Serbia
On FACEIT since 2019 163 matches tracked 68 matches in 30 days
Last updated:

How does Imayr1se play?

Rating 1.11 K/R 0.78 ADR 82.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 76%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 21x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +57
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 82.9
▼ Got worse
Headshots −3 pp, Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
61 matches · 46% win rate
On Sundays +51 ELO, win rate 48%

Imayr1se loses the most ELO on Mirage: −41 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 20%
0.76 right on the average
82.9 better than 56%
1.08 better than 59%
53% of 226 duels better than 55%
43% of 40 situations better than 64%
Dust 241
63% better than 82%
0.78 better than 63%
82.0 better than 51%
1.11 better than 65%
57% of 154 duels better than 76%
42% of 31 situations better than 60%
Ancient26
54% better than 52%
0.81 better than 74%
86.6 better than 70%
1.14 better than 76%
54% of 95 duels better than 61%
35% of 23 situations better than 40%
Nuke12
58% -
0.80 -
85.1 -
1.18-
61% of 46 duels -
50% of 10 situations -
Anubis9
44% -
0.82 -
83.2 -
1.14-
52% of 21 duels -
50% of 6 situations -
Cache7
43% -
0.75 -
77.3 -
1.12-
46% of 24 duels -
50% of 4 situations -
Inferno6
50% -
0.71 -
74.1 -
1.04-
37% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Imayr1se plays

Across 163 matches Imayr1se averages K/R 0.78, ADR 82.8 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 80 of 163 matches the rating was 1.10 or higher (49%), in 40 it was below 0.90. In 145 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. Imayr1se loses the most ELO on Mirage (−41 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 54%). Improved over the last three months: ELO +57. Got weaker: Headshots −3 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 82.9. Last 30 days: 68 matches, win rate 53%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.