Im_Unworthy

USA
97 matches tracked
Last updated:

How does Im_Unworthy play?

Rating 1.09 (from 76 matches) K/R 0.80 ADR 88.9 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81% on level 8
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Im_Unworthy gets the first kill in 14 of 100 rounds. 4 percentage points above the level 8 average (10%).

Rounds with first kill 14%+4 pp better than 92%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 8 average (1.6).

Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 1.4−0.2 better than 31%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by Im_Unworthy are headshots. 8 percentage points above the level 8 average (47%).

Headshot rate 55%+8 pp better than 88%
AWP share of kills 13%+3 pp better than 68%
K/D 1.09+0.09 better than 80%
Pistol kills per match 3.4
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Averages 2.7 round MVPs per match. 0.5 above the level 8 average (2.2).

2K rounds 14.8%+1.7 pp better than 86%
3K rounds 4.8%+0.9 pp better than 83%
MVPs per match 2.7+0.5 better than 90%
4Ks and aces 15x 4K, 3 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.20 enemies flashed per round (20 per 100 rounds). 0.08 below the level 8 average (0.28).

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 4.4+0.1 better than 59%
Enemies flashed per round 0.20−0.08 better than 29%
Deaths per round 74%+2 pp better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether Im_Unworthy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 79 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.80
JulAugSepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
29 matches · 55% win rate
On Mirage −23 ELO
22 matches · 59% win rate
In match 1 of the day +5 ELO
20 matches · 40% win rate

Im_Unworthy loses the most ELO on Dust 2: −47 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
55% better than 67%
0.79 better than 79%
90.4 better than 91%
1.03 better than 56%
49% of 178 duels better than 42%
38% of 16 situations on par
Mirage22
59% better than 81%
0.88 better than 96%
99.8 better than 99%
1.23 better than 96%
64% of 130 duels better than 98%
40% of 20 situations better than 59%
Cache14
57% -
0.86 -
93.2 -
1.21-
65% of 65 duels -
67% of 6 situations -
Anubis11
45% -
0.77 -
80.7 -
1.05-
41% of 61 duels -
50% of 6 situations -
Ancient9
44% -
0.72 -
75.9 -
0.90-
53% of 32 duels -
29% of 7 situations -
Inferno7
43% -
0.67 -
73.2 -
0.94-
34% of 32 duels -
0% of 2 situations -
Nuke4
0% -
0.75 -
81.6 -
0.91-
67% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Im_Unworthy plays

Across 97 matches Im_Unworthy averages K/R 0.80 and ADR 88.9; the rating across the 76 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 88.9, better than 92% of level 8 players. Averages 17.7 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 22 matches. In 30 of 76 matches the rating was 1.10 or higher (39%), in 27 it was below 0.90. In 71 matches with detailed stats: 15 4Ks and 3 aces. Im_Unworthy loses the most ELO on Dust 2 (−47 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.