ImHimSly

AU
On FACEIT since 2023 41 matches tracked 20 matches in 30 days
ELO
2,099
Peak across recorded matches: 2,099
Rank OCE ▲ 596 places
#931
#524 in AU
30 days · before #1,527 · best #922
Last updated:

How does ImHimSly play?

Rating 1.22 K/R 0.86 ADR 90.7 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 80%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 22%+11 pp better than 88%
K/D 1.22+0.18 better than 92%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.7 pp better than 85%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 12x 4K, 4 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.09−0.21 better than 3%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.46 · Anubis
  3. Longest win streak: 6 wins in a row · Cache
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
69% -
0.79 -
85.1 -
1.13-
58% of 55 duels -
67% of 6 situations -
Anubis7
43% -
0.98 -
96.1 -
1.35-
63% of 35 duels -
83% of 6 situations -
Ancient6
33% -
0.83 -
88.4 -
1.18-
60% of 35 duels -
50% of 4 situations -
Dust 25
80% -
0.85 -
88.8 -
1.18-
71% of 28 duels -
0% of 3 situations -
Cache4
50% -
0.84 -
92.8 -
1.21-
69% of 13 duels -
14% of 7 situations -
Inferno4
50% -
0.85 -
91.0 -
1.18-
50% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImHimSly plays

Across 41 matches ImHimSly averages K/R 0.86, ADR 90.7 and a rating of 1.22. Biggest strength: Rating at 1.22. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 19.5 kills per match, 38% of them headshots. In 24 of 41 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. Last 30 days: 20 matches, win rate 60%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.