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ImFishy

USA
100 matches tracked
Last updated:

How does ImFishy play?

Rating 1.06 (from 97 matches) K/R 0.75 ADR 82.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 76%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.04+0.02 · Ø 1.02 better than 59%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 73%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 10x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether ImFishy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.78.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
20 matches · 55% win rate
On Mirage −78 ELO
31 matches · 55% win rate

ImFishy loses the most ELO on Ancient: −101 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
55% better than 67%
0.76 better than 61%
80.8 better than 51%
1.06 better than 64%
52% of 156 duels better than 58%
33% of 18 situations better than 37%
Ancient20
55% better than 62%
0.75 better than 57%
87.8 better than 82%
1.05 better than 62%
52% of 87 duels better than 58%
30% of 10 situations better than 30%
Anubis16
50% right on the average
0.76 better than 62%
82.4 better than 58%
1.09 better than 73%
49% of 69 duels better than 39%
60% of 15 situations better than 93%
Dust 215
53% better than 57%
0.69 better than 27%
77.9 better than 37%
0.97 better than 30%
43% of 74 duels better than 12%
27% of 11 situations better than 22%
Cache8
38% -
0.81 -
84.6 -
1.10-
56% of 18 duels -
17% of 6 situations -
Nuke6
50% -
0.73 -
81.8 -
1.11-
50% of 16 duels -
17% of 6 situations -
Inferno3
33% -
0.88 -
89.6 -
1.19-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImFishy plays

Across 100 matches ImFishy averages K/R 0.75 and ADR 82.5; the rating across the 97 rated matches is 1.06. Biggest strength: 3K rounds at 4.8%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 9 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. ImFishy loses the most ELO on Ancient (−101 ELO, win rate 55%). Things go best in match 1 of the day (+33 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, −36 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.