IlwufBbkNF

Kazakhstan
On FACEIT since 2024 240 matches tracked 35 matches in 30 days
ELO ▲ 115
2,017
30-day peak: 2,017
Rank EU
#248,145
Kazakhstan #8,830 in Kazakhstan
Last updated:

How does IlwufBbkNF play?

Rating 1.06 (from 199 matches) K/R 0.77 ADR 82.9 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 26 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 36x 4K, 4 aces in 179 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 15%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +456
= Stayed the same
K/R at 0.77, ADR at 82.5, Headshots at 38%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
63 matches · 44% win rate
In match 1 of the day −5 ELO
45 matches · 44% win rate
Between 6:00 and 12:00 +28 ELO, win rate 37%
On Sundays −48 ELO, win rate 36%

IlwufBbkNF loses the most ELO on Dust 2: −19 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.10 · Mirage
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 73%
0.85 better than 90%
86.9 better than 78%
1.16 better than 85%
59% of 320 duels better than 88%
29% of 52 situations better than 24%
Dust 263
44% better than 24%
0.74 right on the average
80.6 better than 49%
1.03 right on the average
49% of 244 duels better than 39%
38% of 39 situations right on the average
Ancient35
54% better than 64%
0.78 better than 70%
86.9 better than 78%
1.08 better than 69%
48% of 106 duels better than 33%
55% of 22 situations better than 88%
Anubis28
54% better than 58%
0.68 better than 23%
76.2 better than 26%
0.93 better than 20%
50% of 116 duels better than 43%
27% of 15 situations better than 20%
Nuke21
43% better than 21%
0.72 better than 35%
77.3 better than 33%
0.96 better than 25%
57% of 90 duels better than 75%
19% of 16 situations better than 11%
Inferno8
38% -
0.66 -
75.9 -
0.94-
50% of 30 duels -
33% of 3 situations -
Cache4
50% -
0.86 -
92.7 -
1.23-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IlwufBbkNF plays

Across 240 matches IlwufBbkNF averages K/R 0.77 and ADR 82.9; the rating across the 199 rated matches is 1.06. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 38% headshots. The strongest map is Mirage with a 58% win rate in 80 matches. In 81 of 199 matches the rating was 1.10 or higher (41%), in 71 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: November 2026 at 1.10. IlwufBbkNF loses the most ELO on Dust 2 (−19 ELO, win rate 44%). Things go best on Mirage (+116 ELO, win rate 58%). Improved over the last three months: Rating +0.05, ELO +456. Unchanged in recent months: K/R at 0.77, ADR at 82.5, Headshots at 38%, Win rate at 51%. Last 30 days: 35 matches, win rate 57%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.