Ij1s

Estonia
On FACEIT since 2019 108 matches tracked 108 matches in 30 days
ELO ▲ 447
2,150
30-day peak: 2,150
Rank EU
#166,720
Estonia #1,513 in Estonia
Last updated:

How does Ij1s play?

Rating 1.05 K/R 0.76 ADR 78.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (49%).

Headshot rate 33%−16 pp · Ø 49% better than 1%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.2
Knife kills 3 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ij1s is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches, all from the last 3 months.

Kills per round (K/R)

0.76
OctNov

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +44 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 1.80 · Nuke
  4. Most kills in a match: 38 · Inferno
  5. Reached level 10 · Nuke

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
57% better than 66%
0.74 right on the average
82.5 better than 59%
1.04 better than 53%
46% of 85 duels better than 20%
38% of 13 situations right on the average
Nuke18
56% better than 57%
0.87 better than 87%
88.6 better than 77%
1.18 better than 79%
58% of 48 duels better than 81%
31% of 16 situations better than 35%
Inferno15
47% better than 27%
0.82 better than 80%
82.4 better than 56%
1.12 better than 72%
62% of 45 duels better than 93%
40% of 15 situations right on the average
Mirage15
53% better than 55%
0.75 better than 56%
78.3 better than 38%
1.05 better than 58%
51% of 43 duels right on the average
11% of 9 situations better than 3%
Ancient13
46% -
0.70 -
73.3 -
0.94-
55% of 40 duels -
67% of 6 situations -
Cache13
46% -
0.69 -
70.2 -
1.01-
41% of 41 duels -
50% of 6 situations -
Dust 213
38% -
0.67 -
68.0 -
0.96-
33% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ij1s plays

Across 108 matches Ij1s averages K/R 0.76, ADR 78.7 and a rating of 1.05. Biggest strength: Utility damage per round at 5.8, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 33% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 43 of 108 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 108 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Anubis (+5 ELO, win rate 57%). Last 30 days: 108 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.