Iinjonkur

Latvia
On FACEIT since 2025 130 matches tracked
Last updated:

How does Iinjonkur play?

Rating 1.04 (from 80 matches) K/R 0.74 ADR 78.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+4 pp · Ø 20% better than 66%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 19%+8 pp · Ø 11% better than 81%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 3.4
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.13, Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 79.1, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 −56 ELO, win rate 32%
On Sundays ±0 ELO, win rate 40%

Iinjonkur loses the most ELO on Mirage: −117 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.16 · Mirage
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
44% better than 21%
0.74 better than 45%
79.0 better than 36%
1.02 better than 39%
48% of 151 duels better than 26%
37% of 19 situations better than 45%
Mirage42
40% better than 10%
0.74 better than 46%
76.2 better than 24%
1.06 better than 56%
48% of 190 duels better than 29%
36% of 11 situations better than 42%
Anubis18
56% better than 58%
0.78 better than 65%
83.0 better than 59%
1.05-
45% of 80 duels better than 15%
38% of 8 situations better than 48%
Ancient14
57% -
0.71 -
77.0 -
0.94-
56% of 45 duels -
50% of 8 situations -
Nuke4
75% -
0.73 -
74.5 -
0.96-
50% of 10 duels -
-
Cache3
67% -
0.86 -
78.9 -
1.10-
57% of 14 duels -
50% of 2 situations -
Inferno3
33% -
0.71 -
77.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Iinjonkur plays

Across 130 matches Iinjonkur averages K/R 0.74 and ADR 78.3; the rating across the 80 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 29 it was below 0.90. In 66 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Iinjonkur loses the most ELO on Mirage (−117 ELO, win rate 40%). Improved over the last three months: Rating +0.13, Win rate +6 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.1, Headshots at 55%. Last 30 days: 2 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.