Ihten

Kazakhstan
On FACEIT since 2021 195 matches tracked 106 matches in 30 days
ELO ▲ 319
2,702
30-day peak: 2,761
Rank EU
#26,775
Kazakhstan #867 in Kazakhstan
Last updated:

How does Ihten play?

Rating 1.04 K/R 0.74 ADR 81.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.03−0.02 · Ø 1.05 better than 42%
Pistol kills per match 2.6
Knife kills 12 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 30%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 35x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 67%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 85%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp, Win rate +9 pp, ELO +440
= Stayed the same
K/R at 0.74, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
35 matches · 43% win rate
In match 4 of the day +55 ELO
27 matches · 44% win rate
Between 12:00 and 18:00 +30 ELO, win rate 41%
On Fridays −8 ELO, win rate 40%

Ihten loses the most ELO in match 2 of the day: +30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
47% better than 29%
0.74 better than 46%
80.0 better than 42%
1.06 better than 57%
50% of 333 duels better than 40%
32% of 53 situations better than 32%
Dust 247
57% better than 66%
0.75 right on the average
82.4 better than 56%
1.04 better than 46%
51% of 233 duels better than 46%
45% of 31 situations better than 70%
Ancient36
44% better than 19%
0.74 better than 42%
81.2 better than 44%
1.01 better than 36%
52% of 127 duels right on the average
17% of 24 situations better than 8%
Anubis15
60% better than 73%
0.78 better than 64%
87.6 better than 78%
1.09 better than 63%
54% of 83 duels better than 60%
18% of 11 situations better than 8%
Inferno13
62% -
0.75 -
86.7 -
1.08-
51% of 70 duels -
55% of 11 situations -
Nuke12
42% -
0.64 -
67.2 -
0.90-
39% of 44 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ihten plays

Across 195 matches Ihten averages K/R 0.74, ADR 81.2 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 83 of 195 matches the rating was 1.10 or higher (43%), in 69 it was below 0.90. In 174 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. Ihten loses the most ELO in match 2 of the day (+30 ELO, win rate 43%). Things go best on Mirage (+107 ELO, win rate 47%). Improved over the last three months: Rating +0.05, Headshots +5 pp, Win rate +9 pp, ELO +440. Unchanged in recent months: K/R at 0.74, ADR at 81.0. Last 30 days: 106 matches, win rate 53%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.