IggIL1_1

Czech Republic
On FACEIT since 2016 198 matches tracked 84 matches in 30 days
ELO ▲ 177
2,657
30-day peak: 2,744
Rank EU
#28,984
Czech Republic #280 in Czech Republic
Last updated:
Next update possible in 1h 16m

How does IggIL1_1 play?

Rating 1.18 K/R 0.86 ADR 94.4 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 198 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.16+0.11 · Ø 1.05 better than 81%
Pistol kills per match 3.0
Knife kills 6 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 86%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 43x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 74%+3 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +213
= Stayed the same
ADR at 92.7, Win rate at 57%
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −108 ELO
62 matches · 55% win rate
On Mirage −107 ELO
62 matches · 65% win rate
On Sundays −10 ELO, win rate 47%

IggIL1_1 loses the most ELO on Dust 2: −108 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Vertigo
  4. Highest rating in a match: 3.14 · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 58%
0.85 better than 88%
92.2 better than 90%
1.17 better than 83%
54% of 358 duels better than 64%
38% of 32 situations better than 47%
Mirage62
65% better than 91%
0.90 better than 95%
100.0 better than 98%
1.27 better than 95%
56% of 418 duels better than 74%
37% of 30 situations better than 45%
Inferno23
61% better than 60%
0.86 better than 84%
93.4 better than 89%
1.18 better than 74%
53% of 152 duels better than 48%
78% of 9 situations better than 99%
Nuke17
47% better than 23%
0.84 better than 79%
92.7 better than 88%
1.16 better than 77%
44% of 108 duels better than 14%
50% of 6 situations better than 78%
Ancient14
50% -
0.68 -
82.7 -
0.91-
47% of 92 duels -
50% of 2 situations -
Anubis9
33% -
0.81 -
89.3 -
1.06-
60% of 50 duels -
33% of 6 situations -
Cache6
50% -
0.82 -
92.7 -
1.16-
57% of 42 duels -
-
Vertigo5
80% -
1.02 -
104.5 -
1.40-
77% of 30 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IggIL1_1 plays

Across 198 matches IggIL1_1 averages K/R 0.86, ADR 94.4 and a rating of 1.18. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 62 matches. In 108 of 198 matches the rating was 1.10 or higher (55%), in 41 it was below 0.90. In 132 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.34. IggIL1_1 loses the most ELO on Dust 2 (−108 ELO, win rate 55%). Things go best from match 5 of the day (+40 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +40 ELO. Improved over the last three months: ELO +213. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 92.7, Win rate at 57%. Last 30 days: 84 matches, win rate 56%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.